Honestly, I think it really depends on the character and what they actually did.
If the villain did something genuinely unforgivable like mass murder, betrayal without an ounce of regret, or hurting people close to the MC in cruel ways — then I'd rather see them face the consequences. Punishment just hits different in those cases, especially if they've shown zero guilt or self-awareness the entire time.
But if their motives are understandable like they were driven by loss, trauma, or some twisted sense of justice — then I'm totally down for a redemption arc. I love watching characters reflect on their actions and slowly change, as long as it's written well and doesn't feel rushed or forced.
And the definition of "villain" is pretty subjective depending on the player anyway. Someone who's framed as the antagonist might actually be the hero from another character's POV, or they might just be someone who made terrible choices out of desperation. So I don't think it's fair to always expect punishment or redemption across the board — it really comes down to how the story frames them and what the game wants to take us on.(ー`´ー)~~