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What would you think of otome games without the option to change the MC's name?

It doesn't matter to me. In fact, I always choose the default name. I don't think replacing the default name with a custom one helps boost immersion.
 
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Perhaps because many games have a nickname-changing feature, which is also a form of gameplay freedom, it doesn't really matter whether or not such a function exists. However, I don't use this feature much, and even if I do change the name, I still feel that the MC is the character created by the development team.I usually don't change names and just use the default ones. Many MC' names carry special meanings intended by the production team, and pronouncing their names triggers voice lines. I think including a birthday for the heroine is fine—it's nice to have an artist's celebratory illustration on her birthday. I've always believed that well-developed character settings help the story progress better, allowing for richer emotional storytelling.
 
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(also i feel very uneasy when heroines have official birthdays.. unless its for lore purposes, i dont see any reason for this other than trying to attract the opposite audiences, which i hate. and pushing heroines merch is not always a good thing, as rejet already demonstrated lolol)

I hadn't considered that look. I think that mostly the problem with rejet is that the origin of diabolik lovers is with the CDs, where there was no MC, only the listener, with the games they created the image and background of the character, and from there the different fights stars lol
 
I still feel that the MC is the character created by the development team.I usually don't change names and just use the default ones. Many MC' names carry special meanings intended by the production team, and pronouncing their names triggers voice lines. I think including a birthday for the heroine is fine—it's nice to have an artist's celebratory illustration on her birthday. I've always believed that well-developed character settings help the story progress better, allowing for richer emotional storytelling.

I think the same about the default names. Also, a good narrative not only allows good development, but also immersion.
 
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Personally, I don't have much of an opinion on this, since I'm not the kind of player who really gets into the game, and I can tell that the development team is serious about fleshing out the main character.
 
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I hadn't considered that look. I think that mostly the problem with rejet is that the origin of diabolik lovers is with the CDs, where there was no MC, only the listener, with the games they created the image and background of the character, and from there the different fights stars lol
the issue with rejet is that they also decided to use yui's name in some promotion material instead of anata like they did before, which didnt sit right with players. combine it with them pushing yui merch like crazy instead of spending these resources on merch with lis and you have an audience thats gotten exhausted with execs
 
eh i don't mind it so it doesn't affect my motivation at all to play them.

Rather than keep it blank and needs me to think up a new name it was more easy for me to do it with default name since i'm not self inserter player.
 
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i tend to alternate between using the default name and my own depending on mood LOL so i'd find it weird not having that option. even if i'm not a big self-inserter, other players might be and they should have that choice... plus it's just fun seeing my name there, i do that even for non-romance games. i <3 feeling included
 
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