- Feb 24, 2026
- 585
- 591
Regarding design: The Enchanté café menu, for me, has one of the most beautiful menu designs I've ever seen, and it was thinking about that that made me wonder if people here have any favorite UI designs among other mechanics available in otome games.
I simply loved how accessing the boys' CGs is represented by dishes that match their personalities, giving them more charisma! Another one I absolutely love from Arcana Famiglia, I loved seeing how the game progresses as if it were a comic book, very creative!
And lastly, I also like the Olympia Soiree menu, which, besides changing the scenery as it gets darker in real life, has the LIs speaking based on the ending you got (the Bad ending from Tokisada, which was the first bad ending I got, still haunts me to this day, lol).
(When it's morning irl)
(When it's night irl. That's soo cool!!♡(> ਊ <)♡)
While I'm shocked by how beautiful and adorable the stylization of the Café Enchanté game is, I was equally disappointed that there's no function to skip to the next choice and instead have to keep skipping dialogues I've already read. (The same thing happened in Hakuoki :/) I just sit there staring blankly at the Switch screen, endlessly waiting for a new line of dialogue and trying not to fall asleep; it's simply annoying, and I wonder why some games don't have the function to skip to the next dialogue. Another thing that bothers me is not being able to change the font. When I was playing Butterfly's Poison and saw this option, my eyes filled with tears of happiness because I have vision problems, so being able to adjust the font (and the color too!!!) was a lifesaver! When I played the Virche fandisk, I wanted to cry at that bright dialogue box with the white font. Whose idea was that?! Not cool! ಠ,_」ಠ I had to keep going into the backlog to read it better because it was impossible to read under those conditions. And lastly, I'd like to add that I remember playing an otome game, I don't know which one it was, but when you closed the game and entered it again, you could check the backlog, which would have the previous dialogues before where you had left off. I wish more otome games came with this feature (my goldfish memory would thank for this feature if it was added in more games!).
I simply loved how accessing the boys' CGs is represented by dishes that match their personalities, giving them more charisma! Another one I absolutely love from Arcana Famiglia, I loved seeing how the game progresses as if it were a comic book, very creative!
And lastly, I also like the Olympia Soiree menu, which, besides changing the scenery as it gets darker in real life, has the LIs speaking based on the ending you got (the Bad ending from Tokisada, which was the first bad ending I got, still haunts me to this day, lol).
(When it's morning irl)
(When it's night irl. That's soo cool!!♡(> ਊ <)♡)
While I'm shocked by how beautiful and adorable the stylization of the Café Enchanté game is, I was equally disappointed that there's no function to skip to the next choice and instead have to keep skipping dialogues I've already read. (The same thing happened in Hakuoki :/) I just sit there staring blankly at the Switch screen, endlessly waiting for a new line of dialogue and trying not to fall asleep; it's simply annoying, and I wonder why some games don't have the function to skip to the next dialogue. Another thing that bothers me is not being able to change the font. When I was playing Butterfly's Poison and saw this option, my eyes filled with tears of happiness because I have vision problems, so being able to adjust the font (and the color too!!!) was a lifesaver! When I played the Virche fandisk, I wanted to cry at that bright dialogue box with the white font. Whose idea was that?! Not cool! ಠ,_」ಠ I had to keep going into the backlog to read it better because it was impossible to read under those conditions. And lastly, I'd like to add that I remember playing an otome game, I don't know which one it was, but when you closed the game and entered it again, you could check the backlog, which would have the previous dialogues before where you had left off. I wish more otome games came with this feature (my goldfish memory would thank for this feature if it was added in more games!).
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