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UI and design of otome games: What are your favorites and what features do you think should be added?

Leviathan_01

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極乙女
Feb 24, 2026
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Regarding design: The Enchanté café menu, for me, has one of the most beautiful menu designs I've ever seen, and it was thinking about that that made me wonder if people here have any favorite UI designs among other mechanics available in otome games.
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I simply loved how accessing the boys' CGs is represented by dishes that match their personalities, giving them more charisma! Another one I absolutely love from Arcana Famiglia, I loved seeing how the game progresses as if it were a comic book, very creative!

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And lastly, I also like the Olympia Soiree menu, which, besides changing the scenery as it gets darker in real life, has the LIs speaking based on the ending you got (the Bad ending from Tokisada, which was the first bad ending I got, still haunts me to this day, lol).
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(When it's morning irl)

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(When it's night irl. That's soo cool!!♡⁠(⁠>⁠ ⁠ਊ⁠ ⁠<⁠)⁠♡)

While I'm shocked by how beautiful and adorable the stylization of the Café Enchanté game is, I was equally disappointed that there's no function to skip to the next choice and instead have to keep skipping dialogues I've already read. (The same thing happened in Hakuoki :/) I just sit there staring blankly at the Switch screen, endlessly waiting for a new line of dialogue and trying not to fall asleep; it's simply annoying, and I wonder why some games don't have the function to skip to the next dialogue. Another thing that bothers me is not being able to change the font. When I was playing Butterfly's Poison and saw this option, my eyes filled with tears of happiness because I have vision problems, so being able to adjust the font (and the color too!!!) was a lifesaver! When I played the Virche fandisk, I wanted to cry at that bright dialogue box with the white font. Whose idea was that?! Not cool! ಠ⁠,⁠_⁠」⁠ಠ I had to keep going into the backlog to read it better because it was impossible to read under those conditions. And lastly, I'd like to add that I remember playing an otome game, I don't know which one it was, but when you closed the game and entered it again, you could check the backlog, which would have the previous dialogues before where you had left off. I wish more otome games came with this feature (my goldfish memory would thank for this feature if it was added in more games!).
 
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It's hard to point to specifics, but I really, really loved the UI for Illusion of Itehari. There was something that felt really classy about the combination of an almost art-deco-ish geometric take on steampunk elements, with more flowy Japanese art contrasting but in a way that didn't feel clashed or confused. I really want to make a UI for my phone inspired by it. For screenshots I'll point to the "System and Localization" section near the bottom of otomekitten's review.

What funny is that one thing in particular I obsessed over was the dialogue font.
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The reason this is so funny is that in my obsession, I eventually learned this is a common font that's been all over video games since at least Ocarina of Time (Chiaro Std). I've played at least half a dozen games that used it constantly, but this is the first time it really caught my eye, because it fit the game's feeling so well.
 
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I like when the saves are organized in pages instead of one long list because then I can have a page for each love interest

sameeeee!!!

idk why ported games usually have decent and user-friendly Save&Load features but the newly developed one. :s

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Here's one I found it particularly easy-to-use was from Harukanaru Toki no Naka de 7 came with these features:

- Lock / remove saves
- Rearrange order
- Memo
Also it allows us to manage every single Quick Saves in save menu, even a conversion option between normal/quick saves. Which really saved my time for route completions. (Big blessed)

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I also really loved that visual transactions in Olympia Soiree as OP mentioned!! And also get traumatized after bad endings.

DIS DARK SCREEN with those voice lines arghhhhh D;;;
+ That moment when u feels down and quit the game, and it just decided to reappear to ur screen on next day hahahaha


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I really love "Him, the smile & bloom" — its UI design is just fantastic! With a flower theme, the color palette is soft and smooth—simple yet not monotonous.
Looking at the interface, I can imagine a bright, clean little shop on the street corner, basking in the sun. It also features a flower encyclopedia with cute chibi characters. The font size is large, making reading super easy—unlike some games where the font is so small and thin it gives me a headache. Not only is the text big, but the color matching between the text and background is also well thought out. The font itself makes reading very comfortable, and read text turns a light blue—super elegant. The character selection page also has different illustrations.
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I really love "Him, the smile & bloom" — its UI design is just fantastic! With a flower theme, the color palette is soft and smooth—simple yet not monotonous.
Looking at the interface, I can imagine a bright, clean little shop on the street corner, basking in the sun. It also features a flower encyclopedia with cute chibi characters. The font size is large, making reading super easy—unlike some games where the font is so small and thin it gives me a headache. Not only is the text big, but the color matching between the text and background is also well thought out. The font itself makes reading very comfortable, and read text turns a light blue—super elegant. The character selection page also has different illustrations.
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I agree! This has been one of my favorite UIs lately!! It's very pleasing to the eye.