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- June 10th, 2014, 08:47 AM #1
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[Mod Discussion Thread](Illusion) Artificial Academy 2
Backup mod discussion of AA2.
==[ Modding ]=======================
- SB3Utility(GUI+Script) 0.6.3alpha by enimaroah
- SviExTool 1.41 by enimaroah
- BPSTool by enimaroah (for adding/adjusting physics on hair) New!
- Refer to the first post in the PPD mod discussion
- PPVERDecrypt by chie65536 (used to decrypt/encrypt .pp files), remember to add this to PPVERDecrypt.ini
- Tutorial: Adding new slots for custom content by Snooley
==[ Useful Links ]=======================
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- June 10th, 2014, 08:48 AM #2
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Wizzard ready mod with lst file insert
Guys, I have been messing around with the LST_INSERT feature of Illusion Wizzard (IW) and it WORKS* with AA2! The reason for me looking into it was because of the latest hair mod by Snooley. As you can read from his post the mod is relatively complex to install in part because it involves .lst file editing.
IW LST_INSERT feature
IW will insert the lines into the given .lst file and it should even warn you if there is a conflict.
What I did
What I did was create a modfile.txt by using lst_compare (I semi-followed this ancient tutorial). I ended up with this modfile.txt (could have been created manually, but I chose to use the tool).
Code:jg2e_00_02_02_00.lst 0 1 57 jg2e_00_02_02_00.lst 57 1 jg2e%s02_02_00.pp %s00_22_56_%02d.xx %s00_22_56_%02d.%s A00_20_00_00_00.tga
The folder structure inside the wizzard ready archive called, "[AA2][Hair][Mr MC][Snooley].7z" is thus like this:
--[AA2][Hair][Mr MC][Snooley].txt
--[AA2][Hair][Mr MC][Snooley]1.jpg
--[AA2][Hair][Mr MC][Snooley]2.jpg
--AA2_MAKE
----jg2e02_02_00
------AS00_22_56_00.xx
----LST_INSERT
------modfile.txt
This mod can be applied with IW after making a .lst file mod like the one darkhound did for AG3.
lst slot expansion mod
What darkhound's mod does is simply add empty lines at the end of the .lst file:
It's something that we can easily make, but maybe we will have to wait until the dust has settled after the release (DLC hair will overwrite the modded DLC files etc).
Conclusion
It's relatively easy to make a wizzard ready mod with lst file insertion. However, for it to work somebody will have to create an lst slot expansion mod. Making such a mod is also easy, but maybe now is not a good time. For us to avoid collisions we will have to maintain a list of mods on the wiki and help other modders to pick a free slot. I have the mod if anybody wants to try it out (though it requires manual lst slot expansion).
Thoughts anyone?
*) For it to work we will have to create an lst slot expansion mod that will add empty lines to the .lst files.
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- June 11th, 2014, 02:52 PM #3
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Re: [Mod Discussion Thread](Illusion) Artificial Academy 2
Originally Posted by Snooley
(I must commend Illusion for their easily moddable design)
Important: I found out that modfile.txt ofc shouldn't contain the first line (so my example above wouldn't work), so it should look like this:
Code:jg2e_00_02_02_00.lst 57 1 jg2e%s02_02_00.pp %s00_22_56_%02d.xx %s00_22_56_%02d.%s A00_20_00_00_00.tga
Finally I created a second mod (actually just a copy of your mod), but with a modfile.txt looking like this:
Code:jg2e_00_02_02_00.lst 58 1 jg2e%s02_02_00.pp %s00_22_57_%02d.xx %s00_22_57_%02d.%s A00_20_00_00_00.tga
Originally Posted by Snooley
Originally Posted by Snooley
Note: When applying the lst expansion mod with IW designed for AA2 Maker, you may see this warning:
Just click OK. It's a "feature" of running PPVerDecrypt from the .bat file and I dunno how to fix it...
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- June 13th, 2014, 08:31 AM #4
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Re: [Mod Discussion Thread](Illusion) Artificial Academy 2
Originally Posted by bigmoneywill @ HF Yesterday, 08:33 PM (UTC+1)
The SVIEXtool lets you know which submeshes are targeted from an SVIEX. E.g. the second submesh of the body.
Select this submesh in the Mesh Editor. It will show with highlighted edges in the renderer.
Go to the SVI[EX] Juggler (Alt-N) and
- Select the SVIEX you want to work on.
- Make sure that the Selected option for Submeshes is selected.
When you Copy to Meshes now, only that single SVI is copied to the selected submesh. You would export it as MQO. Do that for the slim, normal and chubby SVIEX and you have three MQOs for IM to create xdiff files with.
When you Copy to SVI/SVIEX, only the submesh's data is copied into the SVIEX, which means: only that specific SVI.
Originally Posted by lillitys @ HF Yesterday, 09:22 (UTC+1)
Last edited by enimaroah; June 13th, 2014 at 12:24 PM.
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- June 13th, 2014, 08:41 AM #5
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Re: [Mod Discussion Thread](Illusion) Artificial Academy 2
Thanks for posting some information about the elusive sviex!
Regarding images I recommend http://i.want.tf/to/. It's also hosted by the great anime-sharing guys and it even has a plugin that allows you to instantly upload a picture from anywhere on the web. The advantage over attachments is that it can be used at both AS and HF without problems. In addition an upload comes with BB code, even for thumbnails.
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- June 14th, 2014, 12:26 AM #6
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Re: [Mod Discussion Thread](Illusion) Artificial Academy 2
Now it's 4 AM, i will leave it downloading while working on the launcher tomorrow.. until then:
For No DVD [email protected] of DLC1 (AA2Play.exe)
1236 75 ==> EB
2002A5 75 06 ==> 90 90
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- June 14th, 2014, 08:38 AM #7
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Incremental .lst file updates
After looking at the hair dlc (03plus archive) it seems it's not necessary to adjust the original lst files in jg2e00_00_00.pp if you include a lst with your xx/xa in your custom pp.
For example, the hair dlc file jg2e02_00_02.pp contains AS00_20_49_00.xx, AS00_20_49_00.xa, AS00_20_49_00.bps and a jg2p_00_00_00_00.lst with a single line containing:
Code:0 49 0 0 AS00_20_49_00.xx jg2e%s02_00_02.pp %s00_20_49_%02d.xx %s00_20_49_%02d.%s 1 %sAS00_20_49_00.xa A00_20_00_00_00.tga 0 0 0 0 0 0 0 0 0 0
I'm not sure if this affects the current project of preventing lst conflicts with regards to slots, but at the very least people making hair mods don't have to edit the original lst files in jg2e00_00_00.pp, so no destructive conflicts are possible if every modder provides his own .lst contained in their .pp. No use of lstmerge seems necessary if I understand this correctly, only a central repository indicating which slots are in use, taking into account the available flipped slots of symmetric hair styles.
If all of this was common knowledge my apologies, I stayed awake while waiting for my aa2 download to finish and am not very alert
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- June 18th, 2014, 04:39 AM #8
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Re: Illusion Wizzard for AA2
Last edited by enimaroah; June 18th, 2014 at 11:29 AM. Reason: moved from RELEASE thread
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- June 18th, 2014, 01:34 PM #9
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Re: Illusion Wizzard for AA2
Read the FAQ.
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- July 17th, 2014, 10:27 PM #10
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Re: [Mod Discussion Thread](Illusion) Artificial Academy 2
Hello everyone!
I downloaded and installed AA2 today, but unfortunately I'm having some slight issues with the translation.
------
1. When I start the game, it properly translates. I made sure that I followed all installation instructions to the "T", e.g. DLC + HF Patch installed, running with HF pApploc.
[IMG]http://i.**********/zxFKbYf.png[/IMG]
2. Unfortunately, when the game opens, the menu buttons are still in Japanese. Did I miss something or are they supposed to stay untranslated?
[IMG]http://i.**********/zOT5ikS.jpg[/IMG]
3. I know that the first button is used to start a class, but I don't know what each of the boxes are for. I'm assuming the first box is your character's name?
[IMG]http://i.**********/keFLSKf.jpg[/IMG]
Album
Any help is greatly appreciated! Thanks!
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