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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Update when off screen fixed it, you da man Enimaroah! For somereason when I replaced the mesh this option became unselected or didn't work with the new mesh.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Not sure if this thread is still alive, but I've been improving some of my mesh imports, but for some reason after replacing them they disappear at certain angels in the game and I can't figure out why. Anyone know what it may be?
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I don't think you can, that's why i was never able to add my penis poses to studio. They would all be one color. If a advanced modder could create a plugin for that it would be awesome.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    That seemed to work perfect, had no idea that makes since. Unfortunately now it works great in studio, but in studio neo it is super reflecting and shines white and looks less realistic. I've even tried using different shades, I think it just must be studio neo.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Can anyone please help me convert this to a compatible bump map to work in honeyselect? Trying to convert it to greyscale alpha but it seems like map is applying to entire mesh with no alpha channel.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I made ik controlled monsters and items but you have to open the male or female bodies armature in a 3d editing software and line your item up perfectly along the armature the best way you can because the mesh will rotate at the armatures joints, after that start applying bone weights then add...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I wish I knew how to do it in the software youre using, but in blender you simple select the bone you want the mesh to be influenced by in pose mode and then select the mesh in weight paint mode and apply weight to it and you will see the mesh start to follow the bones pose.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    It will take me a while to figure out what you mean, but you are correct. I just removed the bump map and the mesh looks super realistic now. Just have to find out how to change the bump map correctly. thanks for the help.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I tried, but now got me thinking its probably just the uneven textures in the meshes and the shadows are working properly :/ maybe I will search for another xnalara uncensor. I know there are many.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    So heres a question I'm not sure if I will be able to explain, but a lot of people have noticed the dong meshes I have. They reflect light the opposite as girls and guys body meshes do in the game. When there is a shadow on the body the dong is reflecting light. When the dong is in the shadow...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Sorry, i just noticed there was a option in the attributes in sb3utility that says cast shadows, but not sure how to use it. So possibly i could just disable shadows on ceiling fixtures in my map. But i guess i could do what you suggest as well.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I notice a shadow option in sb3utility is it possible to disable shadows for meshes? My maps have a bad shadow problem cuz they only have textures on one side so light shines through
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Actually i was just talking about the white flowers, but i think i found out whats causing it. Its the bloom and blur effects in studio and internal problem that really bring out the whites in textures. When i cancel bloom and lower the blur it looks normal. Wasted time on this thinking i could...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Another map question if anyone please has any advice. I notice a lot of my textures that share a white color along with other colors, the white is extremely shinny where as the other colors or normal or darker. I've experimented with other materials and color space, but doesnt seem to work :(
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Wow I didn't know you could use dxt5 for them all i guess it makes sense if a image doesnt have a alpha channel it wont show regardless of format. Still learning this kind of stuff.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Haha, I'm doing fine now thanks to the amazing support from all of you. Really thanks for the help! Also that is the software I use, but it seems i have to look through each one to separate out the transparent alpha textures to make sure they are dxt5 not dxt1
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Any of the experts out there know if any advanced software or tips. The thing is when I import maps I have to go through each image to find transparent ones with alpha channels and convert them to dxt5 and non transparent to dxt1. Any quicker ways if you don't mind sharing?
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Yay! I finally figured out how to import maps in a matter of seconds, was a little tricky to figure out. That really saves some time. https://www.youtube.com/watch?v=2ZjbuqrQVnA&feature=youtu.be
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I still don't see how to automatically link textures to materials. If I try to add materials it says there must be a material with the same name. I messed around, but couldn't find anything out. I've been manually adding textures to each material for each mesh.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Okay so i fixed it besides the fact the shadows are just weird with these tree meshes that have many crosses in them. I tried both your solutions above they both work in their own sense, but i think what i discovered is there is parts in a material you actually can't change. So i copied a...