Page 1 of 10 123 ... LastLast
Results 1 to 10 of 99
Like Tree23Likes

Thread: SkinTexMod for Honey Select

  1. #1
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    SkinTexMod for Honey Select

    SkinTexMod HS v2.3a
    Just press J!!!
    by Alexae

    OMG


    Introduction
    Change or Overlay skin textures of each character at runtime.

    How to Use
    1. While in game doing your thing! Press "J" and select which ever character you want to change texture(s) for..

    Adding your own Skins

    Copy one of the existing skin folders and edit the config.ini as follows.

    Code:
    Inject=
    Info=
    BodyTex=
    FaceTex=
    BodyTexN=
    BodyTexS=
    FaceTexN=
    FaceTexS=
    BodyTexOM=
    FaceTexOM=
    IrisTex=
    EyeWhiteTex=
    FemaleEyeHiLightTex=
    FemaleEyeShadowTex=
    TongueTex=
    TeethTex=
    Debug=
    MaleUncTexMerge=
    Anime=
    AnimeOutline=0.001
    • Inject
      - Direct: replaces skin texture completely ignoring most textures that are compiled before game play ie. Suntan,Mole,Tattoo.
      - Overlay: Up-scales default compiled texture to Injecting texture(s) resolution preserving Suntan,Mole,Tattoo etc and Overlays Injecting Texture(s) on top based on Alpha channel.
    • Info
      - Info about the skin.
    • You do not need to provide all the textures, recommended min Body/Face for Direct injecting so you have matching head/body.
      Supported formats:
      - TGA(24B,32B)
      - PNG
      - DDS
    • BodyTex Body Texture
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTex Face Texture
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • BodyTexN Body Texture Normal(Bump) Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • BodyTexS Body Texture Spec Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTexN Face Texture Normal(Bump) Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTexS Face Texture Spec Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • BodyTexOM Face Texture Occlusion Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • FaceTexOM Face Texture Occlusion Map
      - Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace
    • IrisTex Eye Iris Texture(s),Right eye is optional
      - Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename.
    • EyeWhiteTex Eye White Texture,Right eye is optional
      - Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename.
    • FemaleEyeHiLightTex Eye High Light Texture,Right eye is optional
      - Texture format : followed by Left Eye Texture filename:Right Eye Texture Filename.
    • FemaleEyeShadowTex Female Eye Shadow Texture
      - Texture format : followed by Texture filename.
    • TongueTex Tongue Texture.
      - Texture format : followed by Texture filename.
    • TeethTex Teeth Texture.
      - Texture format : followed by Texture filename.
    • Debug IF USED: RESET SKIN to get back default skin.
      - true or false : Will instead of replacing the textures, insert it self in front of the built in compiler and output the results to Output folder in SkinTexMod, output is limited to 1024x1024 png.
    • MaleUncTexMerge Shifts Uncensor UVS to work with body material.
      - true or false : If enabled uncensor UV data will be adjusted to work with body texture from skintexmod
    • Anime
      - true or false : Enables outline shader.
    • AnimeOutline
      - Outline size for anime mode, recommended 0.001

    Installation

    • 1. Install EusthEnoptEron's Illusion Plugin Architecture for HS and extract into installation directory.
      2. Extract the Plugins folder from the SkinTexMod into your HS installation directory.
      4. All Done.


    Features, Changes ,Bugs and limitations
    • v1.0
      -Release.
      -haven't tested VR...
    • v1.1
      -Added "RESET SKIN" option for skin, wont work if Debug was used.
      -Added "Output Default Skin" for testing, it will output all the default compiled skin into OUTPUT folder, similar to DEBUG output but with default textures, output is limited to 1024x1024 png.
      -haven't tested VR...
    • v1.2
      -Added support for Character Editor, you can output live texture data as you adjust them.
      -Added "RESET SKIN" option for skin should work for any game mode regardless of debug was used.
      -haven't tested VR...
    • v1.3
      - Fixed RESET SKIN, should work 100% now.
      - Added more DDS support, no longer limited to 8bpp.
      - You can still use dxt1,dxt5 file type, for future mods just uses dds regardless of compression type.
      -haven't tested VR...
    • v1.4
      - Full Male support
      - Added support for male uncensor from SEMIPRO, will rescale, offset uncensor uvs for body texture/material, since the uncensor is added on the body for SkinTexMod.
      -haven't tested VR...
    • v1.5
      - Added Overlay Uncensor Skin(UNC Color Adjust) for males, should work with any skin color.
      - Added Eye texture options(Eye whites,Iris,HiLights,Shadow)
      - Added Tongue and Teeth options.
      - Output Default skins now also outputs normal maps, surface maps, occlusion maps.
      - Config file more relaxed on where tags can go.
      - Separated prepackaged Skins into Addons for quick fixes to Main mod files.
    • v1.6
      - Added Autoload, auto laods last skin used, Reset removes the Autoload.
      - Autoload not supported for LOAD SCENE/IMPORT SCENE under studio(you can press J to engage the autoload after), Character Maker.
      - Added Anime Mode, supports both female/male.
      - Skin option "Overlay:Anime:UNC Male" male unc overlay+anime.
      - Skin option "Quick:AnimeOnly" for both female/male, but does not touch the uvs for male unc.
      - fixed bump/normal map output, shifts the A channel to R channel, so when saving make sure to reverse it by moving R channel to A channel if you used this feature to grab the normal maps.
    • v1.7
      - something something
    • v1.8
      - Fixed Studio Facial expression resetting issue.
      - Fixed Load times, should only reapply skins to newly added characters or updated ones.
    • v1.9
      - Fixed Overlay issue for the face.
      - Fixed Loading issue for clothes state under studio.
    • v2.0
      - bug fix.
    • v2.1B - v2.1a never happened...
      - added support for latest patch, might be buggy.
    • v2.2
      - new and improved autoload, works everywhere...almost. buggy still removed for later.
      - new texture config options, " Texture format : followed by Texture filename : 0 or 1 for mipmaps : 0 or 1 for gamma or linear colorspace "
    • v2.2b
      - autoload fixed
    • v2.3
      - fixed autoload/replace issue, might have to reset skins on chars that you dont want autoload on.
      - scroll sensitivity increased for menu.
    • v2.3a
      - bug fixes.



    DOWNLOAD SkinTexMod v2.3a

    DOWNLOAD SkinTexMod v2.0
    DOWNLOAD Addons[1]
    Attached Images Attached Images
    Last edited by alexae; May 24th, 2017 at 03:53 AM. Reason: v2.3a

  2. The Following 26 Users Say Thank You to alexae For This Useful Post:

    + Show/Hide list of the thanked


  3. # ADS
    Circuit advertisement
    Join Date
    Always
    Posts
    Many
     

  4. #2
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    SkinTexMod updated to v1.2. should work in character editor.

  5. The Following User Says Thank You to alexae For This Useful Post:


  6. #3
    Member
    Join Date
    Sep 2016
    Posts
    69
    Thanks
    17
    Thanked 43 Times in 15 Posts
    Points: 1,920, Level: 26
    Points: 1,920, Level: 26
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Quote Originally Posted by alexae View Post
    SkinTexMod updated to v1.2. should work in character editor.
    So debug mode actually inject at the place where original skin texture is loaded, and extract the texture at the place where texture is injected in overlay/direct mode. How the texture will be processed after that remains unknown. At least I know how the texture coloring works.

  7. #4
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Quote Originally Posted by plasticmind View Post
    So debug mode actually inject at the place where original skin texture is loaded, and extract the texture at the place where texture is injected in overlay/direct mode. How the texture will be processed after that remains unknown. At least I know how the texture coloring works.
    correct, after that shader takes over, applies lighting, shadows, occlusion maps, normal maps spec maps etc, then post process effects on the camera take over and apply bloom, ssao;

  8. #5
    Member
    Join Date
    Sep 2016
    Posts
    69
    Thanks
    17
    Thanked 43 Times in 15 Posts
    Points: 1,920, Level: 26
    Points: 1,920, Level: 26
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Quote Originally Posted by alexae View Post
    correct, after that shader takes over, applies lighting, shadows, occlusion maps, normal maps spec maps etc, then post process effects on the camera take over and apply bloom, ssao;
    Thanks, and another question
    Is the texture converted to 32bit float before injection, or converted to 8bit.

  9. #6
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Quote Originally Posted by plasticmind View Post
    Thanks, and another question
    Is the texture converted to 32bit float before injection, or converted to 8bit.
    thanks for bringing this up, i never really gave much thought about it until now since i don't create the skins haha T_T, dxt1 and dxt5 is 8bpp,
    i added support for 32bpp on the next update huge difference in quality, so if you have the photoshop plugin you could output it as 8.8.8.8 ARGB 32 bpp | unsigned while working in 8bit/channel or 16bit/channel.

    EDIT: just updated it to 1.3 with the fixes.
    Last edited by alexae; September 27th, 2016 at 05:42 AM.

  10. #7
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    SkinTexMod now supports males as well, also disables censor scripts and matches body material to uncensor material.

  11. #8
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Just updated SkinTexMod to v1.4, now adds support for male. Also supports the current uncensor for male as well. i included 2 skins for male ,tanned and light. both come with matching uncensor texture combined into the body texture.

    the male part of skintexmod shifts the uv of the uncensor so that the body material and texture(Normal,Surface..etc) can be used for the uncensor.

    i have not added a overlay skin to it yet for male, which i think most people would like, if anyones willing go nuts as it will give people with different skin color to apply matching uncensor textures with one overlay texture.

  12. The Following User Says Thank You to alexae For This Useful Post:


  13. #9
    Member
    Join Date
    Sep 2016
    Posts
    69
    Thanks
    17
    Thanked 43 Times in 15 Posts
    Points: 1,920, Level: 26
    Points: 1,920, Level: 26
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Quote Originally Posted by alexae View Post
    Just updated SkinTexMod to v1.4, now adds support for male. Also supports the current uncensor for male as well. i included 2 skins for male ,tanned and light. both come with matching uncensor texture combined into the body texture.

    the male part of skintexmod shifts the uv of the uncensor so that the body material and texture(Normal,Surface..etc) can be used for the uncensor.

    i have not added a overlay skin to it yet for male, which i think most people would like, if anyones willing go nuts as it will give people with different skin color to apply matching uncensor textures with one overlay texture.
    Normal map seems not loaded

  14. #10
    Member
    Join Date
    Sep 2016
    Posts
    72
    Thanks
    13
    Thanked 99 Times in 31 Posts
    Points: 2,602, Level: 31
    Points: 2,602, Level: 31
    Overall activity: 2.0%
    Overall activity: 2.0%
    Achievements:
    Recommendation Second Class3 months registered1000 Experience Points

    Re: [ILLUSION] Honey♥Select (ハニーセレクト) - Mod Support Thread

    Quote Originally Posted by plasticmind View Post
    Normal map seems not loaded
    Can you send me the normals so i can test, also is it for male or female?

Page 1 of 10 123 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Replies: 2346
    Last Post: Yesterday, 11:33 PM
  2. [Utility] GGmod 1.6.1 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/21)
    By Aastaroth in forum Requests and Releases - Honey Select Mods
    Replies: 51
    Last Post: June 3rd, 2017, 01:52 PM
  3. [Animation] Adjust Mod for Honey Select
    By alexae in forum Requests and Releases - Honey Select Mods
    Replies: 18
    Last Post: May 31st, 2017, 02:57 AM
  4. [Maps] @HomeMate Maps for Honey Select
    By nneezz in forum Requests and Releases - Honey Select Mods
    Replies: 3
    Last Post: February 4th, 2017, 10:05 PM
  5. [Translation] uEngine Standalone Translation for Honey Select
    By Un1imit3d in forum Requests and Releases - Honey Select Mods
    Replies: 7
    Last Post: September 13th, 2016, 06:30 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •