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Thread: 4K skin diffuse initial pack

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    4K skin diffuse initial pack (for HS Party)

    • Features



    0. Support skin diffuse map in 4096x4096 resolution;
    1. Add 4K skins for SBX2 uncensor;
    2. Seamlessly support makeups and tattoos in both 1024x1024 and 4096x4096 resolution;
    3. Enable 64bpp frame buffer in ADVscene, Hscene and Studio Neo;
    4. Improve FXAA, Sunshaft, DoF, SSAO and color correction curve quality;
    5. Fully customizable color correction curve;
    6. Enable GPU skinning;
    7. Offer more shadow, SSAO, SSR and bloom tweak options;
    8. Resizable window mode.
    Screenshot Previews


      Spoiler: preset_2 




      Spoiler: experiment_1(HS linear rendering experiment) 




    • Download



    4K skin diffuse initial pack (HSParty graphic patch + 4K texture pack)

    • Install



    1. Make sure you have installed HoneySelect Party, any version after 2017/04/28 should be Okay;
    2. install SBX2 uncensor;
    3. install HSParty Graphic Patch;
    4. install 4K texture pack or HS linear rendering experiment;
    (optional)5. install wide slider;
    (optional)6. install UI translation loader;
    (optional)7. install IPA.

    • Uninstall



    Copy everything in the unistall fold into game folder and run uninstall.bat.

    • Graphic tweak



    Config.xml and StudioNeoConfig.xml will be created in UserData\GraphicSetting when you first time run and quit the game, you can easily select presets you like by editing these two files. If you want to create your presets.
      Spoiler: Here are some graphic setting references 
    SSAO

    SSAOSamples is the only quality vs performance option, all possible values are "SAMPLES_ULTRA", "SAMPLES_HIGH", "SAMPLES_MEDIUM", "SAMPLES_LOW", "SAMPLES_VERY_LOW". If you don't like the presets I made, then take a look at http://www.thomashourdel.com/ssaopro/doc/usage.html
    Blur type is set to High Quality Bilateral, you can't change this one, and remember SSAOBlurBilateralThreshold, SSAODistance, SSAOLumContribution, SSAORadius, SSAOIntensity, SSAOBias are multiplier to the original settings, so change them to 1 means original game setting.

    SSR

    If you don't want to go into detail, then use my presets by setting the SSRpresets and skip the rest of the part.
    1 = high performance, 2 = default, 3 = high quality, 0 = use the detail setting
    All the information can be found here
    https://github.com/Brackeys/Efaround...eReflection.cs
    SSRreflectionMultiplier - Nonphysical multiplier for the SSR reflections. 1.0 is physically based. Range(0f, 2f)
    SSRmaxDistance - Maximum reflection distance in world units. Range(0.5f, 1000f)
    SSRfadeDistance - How far away from the maxDistance to begin fading SSR. Range(0f, 1000f)
    SSRscreenEdgeFading - Higher = fade out SSRR near the edge of the screen so that reflections don't pop under camera motion. Range(0f, 1f)
    SSRenableHDR - Enable for better reflections of very bright objects at a performance cost
    SSRadditiveReflection - Add reflections on top of existing ones. Not physically correct.
    SSRtemporalFilterStrength - Increase to decrease flicker in scenes; decrease to prevent ghosting (especially in dynamic scenes). 0 gives maximum performance. Range(0f, 0.99f)
    SSRuseTemporalConfidence - Enable to limit ghosting from applying the temporal filter.
    SSRtraceBehindObjects - Enable to allow rays to pass behind objects. This can lead to more screen-space reflections, but the reflections are more likely to be wrong.
    SSRhighQualitySharpReflections - Enable to increase quality of the sharpest reflections (through filtering), at a performance cost.
    SSRtraceEverywhere - Improves quality in scenes with varying smoothness, at a potential performance cost.
    SSRtreatBackfaceHitAsMiss - Enable to force more surfaces to use reflection probes if you see streaks on the sides of objects or bad reflections of their backs.
    SSRallowBackwardsRays - Enable for a performance gain in scenes where most glossy objects are horizontal, like floors, water, and tables. Leave on for scenes with glossy vertical objects.
    SSRimproveCorners - Improve visual fidelity of reflections on rough surfaces near corners in the scene, at the cost of a small amount of performance.
    SSRresolution - 0 = full resolution, 1 = HalfTraceFullResolve, 2 = half resolution. Half resolution SSRR is much faster, but less accurate. Quality can be reclaimed for some performance by doing the resolve at full resolution.
    SSRbilateralUpsample - Drastically improves reflection reconstruction quality at the expense of some performance.
    SSRreduceBanding - Improve visual fidelity of mirror reflections at the cost of a small amount of performance.
    SSRhighlightSuppression - Enable to limit the effect a few bright pixels can have on rougher surfaces.
    SSRdebugMode
    0 = None, 1 = IncomingRadiance, 2 = SSRResult, 3 = FinalGlossyTerm, 4 = SSRMask, 5 = Roughness, 6 = BaseColor, 7 = SpecColor, 8 = Reflectivity, 9 = ReflectionProbeOnly, 10 = ReflectionProbeMinusSSR, 11 = SSRMinusReflectionProbe, 12 = NoGlossy, 13 = NegativeNoGlossy, 14 = MipLevel.

    Bloom

    BloomThreshold - Regions of the image brighter than this threshold receive blooming. Increase this value can make this effect only happen on hightlight areas.
    Bloomintensity and BloomBlurSpread are multiplier to the original variables, you can make the effect stronger by setting these values > 1, and weaker < 1.
    https://docs.unity3d.com/Manual/scri...AndFlares.html

    Shadows

    If you select "クオリティ" in initSetting.exe or "Quality" in HSLauncher.exe, shadow resolution is set to very high, and shadow projection close fit. It's possible to improve shadow quality by reducing the shadow distance and adjusting the cascade splits, But take a look at manual before changing these settings.
    https://docs.unity3d.com/Manual/DirLightShadows.html

    MSAA

    This value can be set to either 0,2,4 or 8. But defferred shading rendering path, which does not support MSAA(this is limit of unity engine not defferred shading), is used in most part of the game, so you may not find anything changed when playing with it. If you want to use reshade shaders that require depth information, then set it to 0. Background image won't show up in character maker when MSAA is disabled, and reshade can not alway get depth buffer. So it's an option for reshade enthusiast.

    ColorCorrectionCurve

    Curve = -1 disable the curve
    Curve = 0 use game default settings
    Curve = 1 use custom curve in UserData\curve, specified in CurveName.
    CurveSaturation < 1 desaturate, > 1 saturate

    How to create your curve

    Tools you need:
    1.Adobe Photoshop
    2.NVidia DDS Plugin

    First, set <StylePreset>Debug</StylePreset>, enter the game and take some screenshots. Then open your screenshot image in Photoshop add adjustment layers on the image, supported adjustment here is limited to brightness, contrast, gamma, exposure, level, curve. Group all the adjustment layers, duplicate into SampleCurve.psd and move into the "Put your adjustment layers here" group, then save the PSD as 32.32.32.32f ABGR 128bpp(this is important, don't support other format or size for now).

    DirectionalBackLightIntensity

    A light source used to create rim light effect on characters (vanilla game default value:1.5), if light reflection is too strong on skins, you may want to reduce this value.

    CameraFOV

    camera field of view (vanilla game default value: 23), lower value for less distortion, higher value for immersive.


    How to create your curve tutorial

    https://mega.nz/#F!WEtgUI6Z!apJrnpsShSPLj2KHDJi5YA

    • Share your presets


    Prepare your directory in this structure, and try to avoid using filenames might be overwritten by a future update.

    UserData
    ├─curve
    │ Mycustomcurve001.dds (optional)

    └─GraphicSetting
    │ Config.xml
    │ StudioNeoConfig.xml

    ├─Shadow
    │ Myshadowpreset001.xml (optional)

    ├─SSAO
    │ MySSAOpreset001.xml (optional)

    ├─SSR
    │ MySSRpreset001.xml (optional)

    └─Style
    MyStylepreset001.xml (optional)

    • Precautions


    Now the program will guess whether your texture is 4K according to the texture size and coordinates, 1K textures will be upscaled to 4K in the process. But there're rare situations where 4K textures being misjudged as 1K and become extremely big, in this case ADD MINUS SIGNS in the coordinates.

    • Special thanks to



    Stampar Belgar17 - creators of SBX uncensor
    cyberbeing - who made the Quality and Performance Tweaks for HoneySelect in the first place
    Alexae vrl0ver いつプロ - your utility plugins help a lot
    enimaroah - the guy holding the whole modding community together, always improves and adds new functions to SB3UGS for every modder's need

    • Restrictions



    NonCommercial-ShareAlike
    Last edited by plasticmind; May 28th, 2017 at 04:00 AM.

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    Re: 4K skin diffuse initial pack

    anyone can upload backup file

    i really fcked up i back up the wrong file damn

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    Re: 4K skin diffuse initial pack

    Hello!! I'm using your mod now and I tried installing this mod

    https://roy12-lwd.blogspot.com/2016/...90091020198611 From roy and everything works fine exept the face... The face has white pale color as if white make up was put all over it? Is there anyway to fix this? I already PMed the owner of that mod and unfortunatly he doesn't know how to fix it at this time. May I please recieve some help?


    PS: when you click on the link it will take you to the buttom of the page scroll dowwn to reach the mod.,

    And thank you!
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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by ProXpert View Post
    Hello!! I'm using your mod now and I tried installing this mod

    https://roy12-lwd.blogspot.com/2016/...90091020198611 From roy and everything works fine exept the face... The face has white pale color as if white make up was put all over it? Is there anyway to fix this? I already PMed the owner of that mod and unfortunatly he doesn't know how to fix it at this time. May I please recieve some help?


    PS: when you click on the link it will take you to the buttom of the page scroll dowwn to reach the mod.,

    And thank you!
    you can still use it with vanilla skin, but the lips needs to be upscaled to 4K

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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by plasticmind View Post
    you can still use it with vanilla skin, but the lips needs to be upscaled to 4K
    Ah, well I replaced the vanilla skins with 4k as well so.. I think that the face part is supposed to be changed manually to match the rest of the body because it doesn't match at all.. and when I try to change the skin color.. It wont match up.. the body and the face will remain a different skin color.
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    Re: 4K skin diffuse initial pack

    uoo this mod made a lot of fails in my game....

    for example the POV mod don't work now....
    the male character it's white color......

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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by pedemonte View Post
    uoo this mod made a lot of fails in my game....

    for example the POV mod don't work now....
    the male character it's white color......
    which POV mod are you using now?

    There is a fix for male skin, I forgot the put it here.
    Vanilla Male skin fix for 4K diffuse initial pack (V2)(update 11/15)

    This is NOT a 4K male skin pack, I just convert the male skin diffuse into gamma space to restore the vanilla appearance. And it's based on Male uncensor from Playclub(V4.1) by cur144 .

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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by plasticmind View Post
    which POV mod are you using now?

    There is a fix for male skin, I forgot the put it here.
    Vanilla Male skin fix for 4K diffuse initial pack (V2)(update 11/15)

    This is NOT a 4K male skin pack, I just convert the male skin diffuse into gamma space to restore the vanilla appearance. And it's based on Male uncensor from Playclub(V4.1) by cur144 .

    Well i decided to make a fresh install again of this game (i got frame drops whit that 4K skins soo well)
    however i use this POV mod (ShortcutPlugin.0.4)
    http://www.hongfire.com/forum/forum/...16-10-13/page6

    and also i installed your mod via the pack of another user made it. (http://www.anime-sharing.com/forum/r...-patch-551792/)

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    Re: 4K skin diffuse initial pack (final version)

    老大:不知道为什么安装了你的4k高跟鞋和许多插件都不工作了,抱歉写不了英文,谢谢!

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    Re: 4K skin diffuse initial pack (final version)

    Quote Originally Posted by quist View Post
    老大:不知道为什么安装了你的4k高跟鞋和许多插件都不工作了,抱歉写不了英文,谢谢!
    重新运行一遍所有的patch

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