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Thread: 4K skin diffuse initial pack

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    4K skin diffuse initial pack (final version)

    Finally, after testing for several weeks, I think it's time to release this mod. This mod is not possible without cyberbeing's trial and error, he's put a lot effort to improve the graphics in the game.


    Dependency: (This is not optional, you MUST install these DLC, mods and plugins)
    SBX2 uncensor
    (translation, IPA, wideslider no longer needed, but if you are using these plugins you should run those patch.exe after install this mod)

    What's in this mod?

    This mod is based on Cyberbeing's graphics patch [2c], so firstly it improves graphics quite a lot. Briefly, you'll see less banding, much smoother SSAO, less dazzling bloom(only in game), higher quality SSR. For more information, just read Cyberbeing's post.

    The skin diffuse resolution in game is limited to 1024x1024, I push this limit to 4096x4096, and force everything on skin like tattoo, cheek, lips, mole and eye shadow be processed in 4K, they'll misalign of course, so I upscaled those textures to 4K using waifu2x, then correct the coordinates. I don't want to touch the list in 00.unity3D, so these textures are made into an independent mod, but with list number overwriting the vanilla list, so don't panic when you find conflicts in HS_SlotID, they are supposed to conflict.

    Many people may wonder why textures files in HS look so pale, and why there're so many blocks, bandings and other ugly artifacts which never happened in illusion's previous game. It seams illusion starts to use linear rendering, which is good. To my knowledge, image should be stored in sRGB color space(or gamma space) and processed in linear space then displayed in sRGB color space, if you can't follow, here's a video explaining this. But now the problem is 8bpc won't be enough to contain linear space image. Illusion is not only doing their linear space rendering in 8bpc, but even stored their textures in linear space in 8bpc, which means DXT artifacts will be stronger than texture details, and even uncompressed ARGB32 will lose details and cause severe banding.

    So in this mod, skin textures are stored in sRGB, and render texture format is forced to 16bpc. This makes the vanilla skin look like pure color, I think you don't want to use them if you like to try this mod, so I didn't fix it. Also there's some good news, not all the textures are stored in linear space, so some weir looking lips now looks natural.
      Spoiler: lips 


    Preview

    You may notice some seams, I'll try to fix it later.

      Spoiler: 4K face texture made from photos 




      Spoiler: 4K body skins from playclub and VR kanojo 



    Known issue:
    1. Any vanilla skin will look like pure color;
    2. new 4K skin diffuse are not compatible with vanilla skin.
    3. Any tattoo, cheek, lips, mole and eyeshadow mods before won't work; (this needs modders to recreate their mods in 4K)
    4. SkinTexmod HS overlay mode ...
    5. No 32bit support;
    6. Seams.
    7. Background image won't show up in the studio.




    Download

    4K skin diffuse initial pack (Final)(graphic patch + 4K texture pack)

    Install

    I seperate the texture pack and graphic patch in this version, if you have installed one of the final version before, there's nothing changed in texture, download the graphic patch to update. All the settings are moved to UserData\Config\Config.xml, no longer use resolution dialog, so run InitSetting.exe at least once to regenerate setup.xml. If it's the first time you install this mod, then download both. The last but not the least, don't forget to run patch.exe if you're using IPA plugins and wideslider.

    Unistall

    1. uninstall the 4K texture and only use the graphic patch
    run "4K diffuse initial pack unistall.bat" in "abdata\plastic", and change "_4Kskindiffuse" in UserData\Config\Config.xml to False.

    2. complete uninstall
    run "4K diffuse initial pack unistall.bat" in "abdata\plastic", and Copy files in the "Uninstall" folder to the game folder and overwrite.


      Spoiler: Graphic settings explain 
    SSAO

    SSAOSamples is the only quality vs performance option, all possible values are "SAMPLES_ULTRA", "SAMPLES_HIGH", "SAMPLES_MEDIUM", "SAMPLES_LOW", "SAMPLES_VERY_LOW". If you don't like the presets I made, then take a look at http://www.thomashourdel.com/ssaopro/doc/usage.html
    Blur type is set to High Quality Bilateral, you can't change this one, and remember SSAOBlurBilateralThreshold, SSAODistance, SSAOLumContribution, SSAORadius, SSAOIntensity, SSAOBias are multiplier to the original settings, so change them to 1 means original game setting.

    SSR

    If you don't want to go into detail, then use my presets by setting the SSRpresets and skip the rest of the part.
    1 = high performance, 2 = default, 3 = high quality, 0 = use the detail setting
    All the information can be found here
    https://github.com/Brackeys/Efaround...eReflection.cs
    SSRreflectionMultiplier - Nonphysical multiplier for the SSR reflections. 1.0 is physically based. Range(0f, 2f)
    SSRmaxDistance - Maximum reflection distance in world units. Range(0.5f, 1000f)
    SSRfadeDistance - How far away from the maxDistance to begin fading SSR. Range(0f, 1000f)
    SSRscreenEdgeFading - Higher = fade out SSRR near the edge of the screen so that reflections don't pop under camera motion. Range(0f, 1f)
    SSRenableHDR - Enable for better reflections of very bright objects at a performance cost
    SSRadditiveReflection - Add reflections on top of existing ones. Not physically correct.
    SSRtemporalFilterStrength - Increase to decrease flicker in scenes; decrease to prevent ghosting (especially in dynamic scenes). 0 gives maximum performance. Range(0f, 0.99f)
    SSRuseTemporalConfidence - Enable to limit ghosting from applying the temporal filter.
    SSRtraceBehindObjects - Enable to allow rays to pass behind objects. This can lead to more screen-space reflections, but the reflections are more likely to be wrong.
    SSRhighQualitySharpReflections - Enable to increase quality of the sharpest reflections (through filtering), at a performance cost.
    SSRtraceEverywhere - Improves quality in scenes with varying smoothness, at a potential performance cost.
    SSRtreatBackfaceHitAsMiss - Enable to force more surfaces to use reflection probes if you see streaks on the sides of objects or bad reflections of their backs.
    SSRallowBackwardsRays - Enable for a performance gain in scenes where most glossy objects are horizontal, like floors, water, and tables. Leave on for scenes with glossy vertical objects.
    SSRimproveCorners - Improve visual fidelity of reflections on rough surfaces near corners in the scene, at the cost of a small amount of performance.
    SSRresolution - 0 = full resolution, 1 = HalfTraceFullResolve, 2 = half resolution. Half resolution SSRR is much faster, but less accurate. Quality can be reclaimed for some performance by doing the resolve at full resolution.
    SSRbilateralUpsample - Drastically improves reflection reconstruction quality at the expense of some performance.
    SSRreduceBanding - Improve visual fidelity of mirror reflections at the cost of a small amount of performance.
    SSRhighlightSuppression - Enable to limit the effect a few bright pixels can have on rougher surfaces.
    SSRdebugMode
    0 = None, 1 = IncomingRadiance, 2 = SSRResult, 3 = FinalGlossyTerm, 4 = SSRMask, 5 = Roughness, 6 = BaseColor, 7 = SpecColor, 8 = Reflectivity, 9 = ReflectionProbeOnly, 10 = ReflectionProbeMinusSSR, 11 = SSRMinusReflectionProbe, 12 = NoGlossy, 13 = NegativeNoGlossy, 14 = MipLevel.

    Bloom

    BloomThreshold - Regions of the image brighter than this threshold receive blooming.
    Bloomintensity and BloomBlurSpread are multiplier to the original variables, you can make the effect stronger by setting these values > 1, and weaker < 1.
    https://docs.unity3d.com/Manual/scri...AndFlares.html

    Shadows

    If you select "クオリティ" in initSetting.exe or "Quality" in HSLauncher.exe, shadow resolution is set to very high, and shadow projection close fit. It's possible to improve shadow quality by reducing the shadow distance and adjusting the cascade splits, But take a look at manual before changing these settings.
    https://docs.unity3d.com/Manual/DirLightShadows.html

    MSAA

    This value can be set to either 0,2,4 or 8. But defferred shading rendering path, which does not support MSAA(this is limit of unity engine not defferred shading), is used in most part of the game, so you may not find anything changed when playing with it. If you want to use reshade shaders that require depth information, then set it to 0. Background image won't show up in character maker when MSAA is disabled, and reshade can not alway get depth buffer. So it's an option for reshade enthusiast.


    For other details, please check my thread on hongfire.
    Last edited by plasticmind; February 13th, 2017 at 08:50 AM.

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    Re: 4K skin diffuse initial pack

    anyone can upload backup file

    i really fcked up i back up the wrong file damn

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    Re: 4K skin diffuse initial pack

    Here's some optional download:
    1. a list to replace all the vanilla skin with 4K skin, use it only if you don't want to see vanilla skins any more
    (update 11/08 work with 4K diffuse initial pack V4).

    2. Miku tattoos for 4K diffuse

      Spoiler: miku tattoos  


    https://mega.nz/#!7ZNxiB4I!uPFqM8KH7...ijwn1Ay6d4WbYA

    3. Unistall pack (V3)

    Extract the file into game folder, overwrite and run the bat.
    Last edited by plasticmind; December 23rd, 2016 at 12:40 PM.

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    Re: 4K skin diffuse initial pack

    Hello!! I'm using your mod now and I tried installing this mod

    https://roy12-lwd.blogspot.com/2016/...90091020198611 From roy and everything works fine exept the face... The face has white pale color as if white make up was put all over it? Is there anyway to fix this? I already PMed the owner of that mod and unfortunatly he doesn't know how to fix it at this time. May I please recieve some help?


    PS: when you click on the link it will take you to the buttom of the page scroll dowwn to reach the mod.,

    And thank you!
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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by ProXpert View Post
    Hello!! I'm using your mod now and I tried installing this mod

    https://roy12-lwd.blogspot.com/2016/...90091020198611 From roy and everything works fine exept the face... The face has white pale color as if white make up was put all over it? Is there anyway to fix this? I already PMed the owner of that mod and unfortunatly he doesn't know how to fix it at this time. May I please recieve some help?


    PS: when you click on the link it will take you to the buttom of the page scroll dowwn to reach the mod.,

    And thank you!
    you can still use it with vanilla skin, but the lips needs to be upscaled to 4K

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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by plasticmind View Post
    you can still use it with vanilla skin, but the lips needs to be upscaled to 4K
    Ah, well I replaced the vanilla skins with 4k as well so.. I think that the face part is supposed to be changed manually to match the rest of the body because it doesn't match at all.. and when I try to change the skin color.. It wont match up.. the body and the face will remain a different skin color.
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    Re: 4K skin diffuse initial pack

    uoo this mod made a lot of fails in my game....

    for example the POV mod don't work now....
    the male character it's white color......

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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by pedemonte View Post
    uoo this mod made a lot of fails in my game....

    for example the POV mod don't work now....
    the male character it's white color......
    which POV mod are you using now?

    There is a fix for male skin, I forgot the put it here.
    Vanilla Male skin fix for 4K diffuse initial pack (V2)(update 11/15)

    This is NOT a 4K male skin pack, I just convert the male skin diffuse into gamma space to restore the vanilla appearance. And it's based on Male uncensor from Playclub(V4.1) by cur144 .

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    Re: 4K skin diffuse initial pack

    Quote Originally Posted by plasticmind View Post
    which POV mod are you using now?

    There is a fix for male skin, I forgot the put it here.
    Vanilla Male skin fix for 4K diffuse initial pack (V2)(update 11/15)

    This is NOT a 4K male skin pack, I just convert the male skin diffuse into gamma space to restore the vanilla appearance. And it's based on Male uncensor from Playclub(V4.1) by cur144 .

    Well i decided to make a fresh install again of this game (i got frame drops whit that 4K skins soo well)
    however i use this POV mod (ShortcutPlugin.0.4)
    http://www.hongfire.com/forum/forum/...16-10-13/page6

    and also i installed your mod via the pack of another user made it. (http://www.anime-sharing.com/forum/r...-patch-551792/)

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    Re: 4K skin diffuse initial pack (final version)

    老大:不知道为什么安装了你的4k高跟鞋和许多插件都不工作了,抱歉写不了英文,谢谢!

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