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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @enimaroah I found the reason, colorspace mismatch, this works now Texture2D texture2D = new Texture2D(this.createTex.width, this.createTex.height, TextureFormat.RGBAHalf, false, true);
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I'm trying to use ReadPixels with HDR formats. Here's my test. These code works with ARGB32 formats. public void Initialize(string drawMatABName, string drawMatName, string createMatABName, string createMatName, int width, int height) { .... this.createTex = new RenderTexture(width...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I'm not sure if VR kanojo is using the Subsurface scattering shader, they put something looks like a translucency map in the alpha channel. HS is using bloom and colorcorrectioncurve to simulate the subsurface scattering effect, the result is not bad, but everything else is also affected. I...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    If the normal map is tengent space normal map, the information in blue channel is redundant, which can be reconstruct from red and green channel using simple math z = sqrt(1 - x^2 - y^2). In honey select, tengent space normal map is encoded into DXT5nm format, red channel moved to alpha and...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I just tested it on a studio mod
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    There's a ‘Bypass sRGB Sampling’ checkbox in the advanced texture importer, this looks more like a texture attribute, 0 means do the conversion, 1 means bypass it.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    There's a colorspace option in sb3u, all the normal maps are set to 0, other textures are set to 1. I did some test using skintexmod output, colorspace = 0 will enable gamma to linear conversion, colorspace = 1 won't make any change, so I guess colorspace = 0 indicates gamma space texture, 1...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    What is your swap threshold setting in options, I don't know if increasing that value could help.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Yes, SB3UGS is 32bit, and not large address aware. It'll be much better after the patch but OutOfMemory can still happen, in that case you should use SB3UtilityScript.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Try patch it with 4GB patch http://www.ntcore.com/4gb_patch.php
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Banding in the dark area is quite severe in the first picture
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    https://mega.nz/#!2Z03WZSb!Jq7Jzq0gqtmI6Hh5u0902NxMpWxUCNYXlmD5M_uB1lM Here's SSAO fix for the studio And Cyberbeing is right, color correction curve is the culprit ruining the whole image. So a fix is also included As to the noise texture, you can still use the old ones, I haven't compared...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    You can use the last one @cyberbeing created, here in #99.6
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @Belgar17 Thank you for your tips, I'm still a little confused, AssetBundle does not need to be the path of my list file? If I leave it to /list/characustom/00.unity3d, does that mean my copy of the 00.unity3d list file will overwrite textassets in original one if they have the same textasset...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Can I make replacement mod without replacing any files? I tried to create some lips to replace the original ones, the list is shown below. It actually works, only my lips are displayed in the game, but I don't know if it's a proper way, or if it'll conflict with something, plastic_lip_00.unity3d...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    That's really helpful, I'll try changing the custom render queue, maybe cause some artifacts on the tail.
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    And another interesting discovery, shortcutHS offers AO debug and DoF debug option, we can see the depth map it used for AO and DoF does not cover all the items, some of the hair and accessories are added after depth map is calculated, so they won't get proper AO and DoF effects. I don't know if...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Let's talk about SSAO, actually it's been discussed here, but it's quite difficult to find, I collect these information so that more people could see it. Cyberbeing found the place where the noise texture stored, it's a 32x32 texture. I tried to change it to uniform noise, gaussian noise and...
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    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I was wrong, still need more test to figure out how to restore the color.