Search results for query: *

  1. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    I'm not sure, but I think it's not important, some keywords can be absent.
  2. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    @enimaroah I just noticed shader keywords play an important part. For example, in standard shader, the keyword "_METALLICGLOSSMAP" is a switch from flat metallic and glossiness value to a metallicgloss map, I tried attaching a metallicgloss map in a material without this keyword, the map is not...
  3. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Just tested the HDR format, it becomes pure black in game, maybe the shader I'm testing don't accept HDR formats.
  4. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) @enimaroah Could you take a look at VR kanojo demo?
  5. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) That's strange, opened with Nvidia dds plugin, the color's swapped, but XnView shows the right color. Probably the Nvidia dds plugin is to blame.
  6. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) Export function in editors works without problem now, but export DXT, ARGB32 and RGB24 texture in Assets -> Export will swap red and blue channel. I know what's wrong, Assets -> Export will flip the texture.
  7. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) I just tried uncompressed DDS, it's able to preview these file, but an error occurred when adding or replacing image. Exception has been thrown by the target of an invocation. Index was outside the bounds of the array.
  8. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) Sorry, HF is too slow. Texture in honey select cf_t_body, extracted skin become pink.
  9. P

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) I encountered some texture color issue when using 1.1.0. I know TGA support is removed, but when extracting RGB texture, a BMP file is extracted with green channel and blue channel swapped. And I also tried to import uncompressed DDS, also results in color channel...