Thanks for sharing! I rarely play foreign-language games on my phone, so I haven’t paid much attention to mobile translation apps. However, there’s a foreign mobile game I want to play recently, and I happened to come across this recommendation post. The introduction of the tool is incredibly...
When it comes to spoilers, I think it largely depends on the genre of the game. If it leans toward mystery, having key plot points spoiled can really ruin the gaming experience. (I lost interest and set CM aside after major twists were spoiled for me previously.)
When it comes to spoilers...
Thank you for sharing your insights and offering your guidance.Luna is one of the most user-friendly translation tools I have used so far, yet I had not realized it also serves as a valuable foreign language learning aid before. I plan to explore its other features later to further enhance my...
I usually play otome games on my laptop because the bigger screen makes for a much more comfortable viewing experience. Playing games on a computer isn't as convenient as on a handheld device, but it's easier for me to take screenshots right away and jot down my thoughts on my phone...
I've always been used to dark mode because I find it easier on the eyes. However, after reading a popular science article stating that dark mode can actually strain your eyes more, I switched back to light mode and am still getting used to it…
(All translations above are machine-generated...
Thank you so much for sorting this out and sharing it! When I play games, I used to take screenshots to save all the game CGs. Later, I taught myself how to extract game CG files. I basically have to look up the instructions every time I start a new game, since I forget which tools to use and...
I've tried playing *Collar Malice* twice and finished two character routes, yet I've lost all desire to keep going. The main reason is that I accidentally came across the core plot of its secret route on social media. It completely ruined the game's suspense and made the storyline utterly dull...
I like setting the group photo of all characters together — usually the reward CG for clearing the whole game — as my desktop wallpaper once I've fully beaten a game. I did exactly this after finishing *Piofiore: Fated Memories*.The above is machine‑translated.
It depends. If I’ve already written my thoughts on the game before, I’ll look back on them and pick up where I left off. If I haven’t written anything about it and it’s been ages since I last played, I’ll most likely start over from the beginning.(Translated by machine)
抱歉,可能是我的表述有误。我刚刚提到的并非本论坛,而是前面的讨论者提到的一个中文乙女论坛"翼梦",没有冒犯的意思。
Sorry, I might have phrased it wrong. What I was referring to isn't this forum, but a Chinese otome game forum called Yimeng that someone mentioned earlier. No offense meant at all.
I prefer slow-burn relationships. Even when playing otome games, those with compelling storylines always develop feelings gradually. Occasionally, emotional progression gets rushed due to limited content length.
Many modern games speed up romantic pacing to immerse players in romantic vibes...
这个论坛现在捐款渠道似乎都找不到,而且进去之后似乎也很难维护账号,不是很保险。就这样砸100块感觉其实不太对劲……
It seems donation channels for this forum can hardly be found. It’s also difficult to maintain your account after logging in, which is rather unsafe. It doesn’t feel right to spend 100 yuan on it.
There are many ways to keep a record. When you don't know what to write down, saving the most memorable lines and scenes is also a nice way to preserve the memories.
I value the storyline above everything else. If the characters and plot are compelling enough—or if the gameplay is fun—I can accept even rather rough artwork. On the flip side, if an otome game has a boring story, I won’t be interested in it at all, no matter how stunning its art style is.
Nowadays, some games go for pure immersion by featuring faceless protagonists. Honestly, it feels really awkward and even eerie to see romanceable characters interacting with a faceless player character in the game. I personally don’t like this kind of character design at all.