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  • Users: enimaroah
  • Content: Threads, Posts
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  1. enimaroah

    H Games wiki

    No extra work or complexity for the staff, and especially not if the additional features are not used anyway. I would vote for option #1, but it depends on how much simpler this wiki will be. My experience with media wiki is small, and zero for others. So, I would like to see and try the simple...
  2. enimaroah

    H Games wiki

    Having a single user for ASF and wiki is a very good thing. And you posted about an integration of the wiki. Not sure how the handling for users would be; they need to be able to edit one and the same post commonly. And what about the history of changes? If you want to go that way, please make...
  3. enimaroah

    H Games wiki

    There seems to be some silent error, not showing on the page. But that one needs to be ignored. A task for Checkmate :P
  4. enimaroah

    H Games wiki

    Okay, try "Ignore any warnings".
  5. enimaroah

    H Games wiki

    I could reproduce the problem by clicking "Browse" and then instead of selecting a local file I put the URL from Illusion.rip site from above. The result is the warning for the '[' bracket. And when I still ignore that warning, then I get the error mentioned in the OP.
  6. enimaroah

    H Games wiki

    What else could it be? Did you try a VPN with a connection over a different country? The only other difference could be between our users.
  7. enimaroah

    H Games wiki

    Ah, Chromium. Well, I had used FF.
  8. enimaroah

    H Games wiki

    No problem with uploading that one for me.
  9. enimaroah

    H Games wiki

    Maybe, an odd image format was used? I tested with a non-progressive jpg.
  10. enimaroah

    H Games wiki

    I uploaded a small image without any trouble. No idea.
  11. enimaroah

    H Games wiki

    I can block spammers, and delete their contents. But I have no idea about a hanging job queue. Maybe, posts in those categories need to be patrolled, but nobody did that.
  12. enimaroah

    H Games wiki

    User Sophie blocked for three month. Need to find out how to remove the spam efficiently. Edit: mass delete did the trick.
  13. enimaroah

    Question Modding Club - read only

    Hi, since the club is not existent for a long time now, I would like to have it closed / set the read only. Today I cleaned 22 spam threads and it gets annoying since there is no real activity there. Would it be possible to get anyone's attention in that area with a different background color...
  14. enimaroah

    Question Modding Club, Visibility

    Right, it is abandoned for a long time. Active modding takes place in discord channels. I will make a last request post here to set it to read only and maybe it can be flagged as inactive.
  15. [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    1) Clothes are difficult! You should start with a simpler mod, like an accessory or studio item using an unskinned mesh. 2) Make sure to use the latest version of Sb3UGS. You wont get this here in this forum, as it is dead in regards of modding.
  16. [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    It is a command line tool and part of Visual Studio, forgot its name. But you dont have to get the whole VS, Ram-0-Ram has posted it several times on discord.
  17. [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    The simplest way would be to make separate exports with only a few meshes. The biggest map in KK was no problem for me to export it completely. The FBX is about 6MB, 128MB for textures. You could patch Sb3UGS with the LargeAddressAwareness. It is still 32bit.
  18. [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    You can set the Materials to "(none)" for all selected meshes in a single action before export, or delete the textures in the file system afterwards.
  19. [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Sorry, but the question is illogical for me.
  20. [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    You can either delete the textures in the file system before import, or just ignore them in the workspace. So, what for?