Depends, if the game is with a standalone heroine, then not too much; but I wish for options that make the outcome more engaging. Usually I find games like this boring, because at this rate it looks like I don't play; it's just, if my choices don't matter then just make it a book. I don't know.
I tried LADS, but I saw how greedy Infold is (never gonna play one of their games in the future) and apart from that, misogynist (the CEO had to apologize after he said that female players were second citizens).
Plus, the game was really boring for me. And I saw that some people who play it are...
So far, Tailor Tales (I thought it was going to be more drama than anything else, maybe even some toxicity... but...) has too many toxic and poorly executed routes. (Dimitri is the only one I loved, and Neil was "okay"; the others were too toxic and poorly executed. I still need to start Eeyok...
It depends. If there aren't any other games, I do them all in one go. If not... well, I do them when I feel like it, but only to complete everything. If I don't like a route, I use the skip button. I need to see the entire gallery complete. (The only routes I don't do, with very few exceptions...
I usually play two or three at most, but I tend to alternate days. My ADHD doesn't help at all when it comes to playing one in a row (except for Our Life, I played that game in one sitting without blinking).
Mostly without sprites. I like both self-insert and predefined heroines (personality, unless their personality is too stupid), but... when they have sprites... I usually find it hard to connect with them because I'm not really into super feminine characters, and we all know that's the case most...
I don't play them, except when it's something fresh (breaking from the usual otome and anime tropes, e.g., muscular women), but otome is meant for a female audience... which includes lesbians and bisexual women. So, I agree there should be a bit of everything. I'd like to see a non-binary...
As someone who was bullied in school, I'd say the bullies. Then there's the standard yandere type, or those who treat you like you can't do anything (practically having no consideration for what the other person wants).
I think these kinds of characters should be explored more. Not just in terms of romance, but also in terms of personal narratives. My partner likes to wear kimonos and traditional women's clothing, and he often does it alone at home. I'd like to see something like that in an otome game. (Please...
I'd say happy endings, but some bad endings have seemed better to me than happy ones. Either because the happy endings were bad endings or they simply didn't fit the type of game.
It depends, but I would play it just to see the differences in how certain phrases are translated and such. However, considering that the translations lately are far from the original... I still wouldn't buy it. I prefer to buy the original and figure out how to translate it myself.
I agree with this, but I will add this: Usually it seems that even if they are good at voice acting, the character that they are playing is unfit.
Whether it's because the voice doesn't suit the character or because the voice actor can't connect with the character they're portraying, this is...
MC being too stupid to even do the basic things... It's like they are so useless. That's why I usually don't play many otome games recently. Mind you, it seems that recently is changing, which is good.