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Do you like Minigames or Puzzles in your VNs?

I'm not a fan of minigames, especially when their completion affects story progression, unlocking CGs, or stat increases. I especially dislike the bugs in them and grinding involved.

Man, I play to read the plot, not to dodge flying pencils🫠

Sometimes they're good (like jj rythm games), but more often not, so it would be better to have an option to skip them.
 
I like puzzles, but do not always feel like doing it. I think I can handle them when they're optional or sparce.
 
Minigames are okay, but I don't really like to play puzzles. If I can skip the minigames, it saves me a lot of trouble to save my time so I can play more efficiently.
 
I like them as long as it's not too tedious. JackJeanne's rhythm mini games were cute at first but there's only a handful of songs with no variation between the 7 routes. If the upcoming sequel also recycles the same few songs I hope they inplement a feature where you can skip the rhythm game if you already cleared it with a good score in a previous playthrough.
 
They are quite enjoyable if there is a logical solution, not some random "weeell let's try them all, it doesn't make any sense". They can give hits and answers for the story, so most of the time I need moar. They can also be perfect change of pace.
 
I like it because it's funny. Some developers really go out of their way to make it look as absurd as possible.
 
I like them, as long as they're not too repetitive, but sometimes I just want to read and I am too lazy to do them, so I also like having the option to skip them.
 
I like playing the mini game in hanaawase, it is a card game (花札) with original rules and is really interesting.
 
If it's fun, why not?

I don't think otome games or BL games have to be visual novels. KOEI's otome games are a good example of how these genres can work with different types of gameplay.

However, if a developer adds new gameplay mechanics just to be different instead of making the game more enjoyable, I'd rather they didn't. It can hurt the game's pacing and make the overall experience less enjoyable.
 
Mini-games and puzzles are fun during the first playthrough but only if I get the option to skip them afterwards because it's a pain to do the same thing over and over again.
 
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Yes, but I don't want it to be the entire focus, to be able to experience it in the first run but not in the second, bc can be quite tiring
 
Yes, any VN that tries to change it up in any way can be refreshing. Minigames and puzzles can be one avenue for that, but also unique UI or interaction mechanics can help. The minigames/puzzles need to make sense though and be justified by the story, and to Eril's point above if the minigames and puzzles have no replayability they should be able to be skipped after initial completion. (Skips for more challenging content is also welcome--for example, this isn't otome, but if anyone played the Sonic VN "The Murder of Sonic the Hedgehog" and experienced how difficult some of the minigame segments can be, having them be skippable was a welcome accessibility feature).