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[Request] Crack for スロウ・ダメージ(Slow Damage)

助けてほしいです。日本語版をDLしてインストールしましたが、どうしてもクラックが受け入れられず、クラックファイルがマルウェアとして消えてしまいます。
アンチウイルスソフトを有効にして、アクセス権の許可を設定したりも試しました。
どうしてもライセンスキーの入力ができません。

インストール後にクラックファイルをDL版のフォルダに移動し、startup.exeを実行で合ってますか?
 
助けてほしいです。日本語版をDLしてインストールしましたが、どうしてもクラックが受け入れられず、クラックファイルがマルウェアとして消えてしまいます。
アンチウイルスソフトを有効にして、アクセス権の許可を設定したりも試しました。
どうしてもライセンスキーの入力ができません。

インストール後にクラックファイルをDL版のフォルダに移動し、startup.exeを実行で合ってますか?
1. ゲームをインストールする。
2. クラックファイルをゲームフォルダにコピーし、元のslowdamage.exeを上書きして、ウイルス対策ソフトで許可を設定する。
3. コピーしたslowdamage.exeを実行してゲームを起動する。
 
I think it is posted in the otome section of the forum, there was a link to a thread a few replies further up.
I can't check the thread though because I have no access and I assume you don't either.

Anyway... since people have requested it here, I'll upload the version that I have.

Works without a crack, should be this version, which has no DRM to begin with.

(English)
Pixeldrain



If you need more/different file hosters let me know, but the size does fit into the daily free limit of Pixeldrain.
Hello, firstly thank you for the files. I have a question, a rather silly one maybe, but please cut me some slack as I don't pirate games often(´∇`'')
I'm a bit confused about how these files work. Do I have to open a different file every time I want to play a different chapter? Or do these simply complement the data for the gamename.exe file that's also in there?
And lastly, what is the setup process like?
Thanks in advance for the help! :)
 
Hey, I hope I understood your questions correctly. I'll try to answer them as best as as I can.

what is the setup process like?
Open the part1.rar file and extract all files in it into a folder (you still need all 6 parts of the archive as well as winrar/7zip).
Afterwards install the game by running the setup .exe. The other extracted files are the data for the installation.

Do I have to open a different file every time I want to play a different chapter? Or do these simply complement the data for the gamename.exe file that's also in there?
After installation you just start the game by running the game .exe in the installation folder. The rest of the files are the actual game files needed to run the game.

Chapters and such are accessed from within the game, no need to open anything else. This is essentially the download edition of the game, so no crack or any other tricks necessary. Just play as normal and have fun :smile:
 
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Reactions: mushinoiz
Just a mini fyi about the crack. It is normal for cracks to be detected by AVs I was still a bit uneasy, so I sent Claude through to fully check the exe. According to Claude, there is no hidden payload or any malicious stuff. Below is the list of what was checked. Ofc nothing is 100 %, and I have no clue about half of the things he did, but better than nothing.

Identity & provenance

  • SHA-256 / MD5; PE header (PE32 GUI x86); version resource (CompanyName, ProductName, OriginalFilename)
  • Leftover PDB build path - told us it was the DLsite build
  • Authenticode signature (absent → unsigned)
Hiding places - where a payload would actually live

  • Overlay: bytes appended after the last section → 0
  • Embedded PE: scanned the whole file for MZ…PE\0\0 → only the file itself
  • Resources: enumerated every entry with sizes + magic bytes → 2 PNGs + icons, no MZ
  • Section entropy: flagged packed/encrypted regions (the 7.95 in .rsrc was just the PNGs)
  • TLS callbacks: code that runs before main → none registered
  • Entry point bytes: standard MSVC CRT prologue, not a packer stub
Capability - what it can do

  • Enumerated all 390 imports. Absent: Winsock/WinINet/WinHTTP, any registry API (so no Run-key persistence possible), WriteProcessMemory/CreateRemoteThread/VirtualAllocEx, crypto, service/scheduled-task creation
  • Counted call sites for the ones present (libcurl, ShellExecute, CreateProcessA) - all consistent with the stock Nitroplus updater
Content

  • ASCII + UTF-16 strings, grepped for: URLs/IPs, CurrentVersion\Run, PowerShell/mshta/certutil/rundll32, keylog/clipboard, browser credential paths, wallets, miners, ransom text, base64 blobs, crack-group tags
  • XOR brute-force - all 255 single-byte keys against http://, .php?, POST /, User-Agent: → zero hidden C2
Verdict tooling

  • Local ESET scan with adware/unsafe/unwanted/suspicious/adv-heur all forced on
  • VirusTotal hash lookup (no upload needed)
How I read the 25 VT hits - the key skill: no engine named a family. Everything was Crack/PUA, generic-heuristic, ML, or hash-reputation (Artemis!<MD5>, Ti!<SHA256> literally mean "never seen this file"). And ~45 engines including Kaspersky, ESET, Bitdefender, Dr.Web stayed silent. Structural weirdness (blank section names, RWX import section, stripped relocs, ASLR/DEP off) was fully explained by memory-dumped + IAT rebuilt, i.e. DRM removal, which is exactly what ML models are trained to flag.

The one-line rule: a stealer must contain the code to steal. If the imports and strings can't reach the network or the registry, generic ML hits are noise.