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How many LIs are too many?

depends a bit on the length of the game tbh. like heart no kuni no alice has a lot of them but i think the time each li got was enough. i am fine with short but good stories too, if that is the route the game wants to take fine by me. more characters take more resources though... so after like 7 i might start questioning the quality of the game(eyeing paradigm paradox)
 
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I feel like anything more than five and maybe six would be too much lol. Would be concerned about the writing if there's a lot of LIs unless it's like a live service game where they can gradually add updates rather than all at once.
 
I guess when the developers can no longer make the characters stand out against each other and have character development that is when you know it's too many LIs lol. Like Paradigm Paradox it was long and TORTUROUS. some routes felt underdeveloped and i couldn't even feel for them anymore and i just want the pain to end. But if they can work it then be my guess but i dont want half developed slap sticks.
 
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With ported games, there might still be plenty of story content even if the number of romanceable characters increases.
I agree with everyone else that around five or six characters is probably just right. But I also like games with lots of romanceable characters simply because it feels impressive to see so many characters appear. *The Prince of Tennis* might have the most?
 
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With ported games, there might still be plenty of story content even if the number of romanceable characters increases.
I agree with everyone else that around five or six characters is probably just right. But I also like games with lots of romanceable characters simply because it feels impressive to see so many characters appear. *The Prince of Tennis* might have the most?
For some reason when I read your comment the game date everything came to mind :akazukin_idk:
 
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Hmm, if each character's amount of screen time isn't handled properly, six would be too many.
 
i think 12 is too many but i don't really mind if they added more 😂
 
It can't be too much. It can be monotonous. If a character doesn't have its own story and character, it feels like a repeat, it's sad.

The MC can end up in a completely different place, filled with different Specifics. For example, to join the snake clan instead of the wolf clan, let's say.
10 or 12 won't feel like a lot if every story is written and there's a good lore.

I would probably settle on about 10, because more is too much work for developers and artists
 
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I think it depends on if the characters are there from the start to romance or if they're added later as DLC.

For DLC love interests, I wouldn't care how many if they each get a fully realized, fleshed out route that isn't a face swap with another character's storyline. ٩(๑❛ワ❛๑)و

For the main story or starring love interests, I feel like six is the absolute max I could feel that each character has been given enough time and quality control to have a meaningful story and conclusion for its game upon release.
 
I think the same amount of Lis that's in Charade Maniacs is already quite excessive; I felt a little overwhelmed and had to switch games, haha I still have three routes left to finish the game
 
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To me 5 characters is the perfect amount, considering you can put all the main archetypes in those 5, it's enough to have some diversity and have at least 1-2 guys you want to romance(at least that's how it's usually like for me), more than that is too much imo.
 
I prefer 2-4 LIs, if there's too many i might not even finish the game, since I'd get overwhelmed, distracted by another game, or just tired from replaying.
 
More than 6 is too many. Most mainstream premium (buy-to-play) otome games have 6 or fewer, right? There are also cases where they keep adding more later through FDs (fan discs). But nowadays, when discussing premium otome games, it feels like Otomate is the one that comes to mind for most people.
 
i cant give a hard number but i can say its too many when they all dont even have a good and bad ending. was playing charade maniacs (i think thats the name) blind and got the good ending for the first dude i started with and then replayed it to get the bad ending. went through the route like 3 more times trying to get another ending then looked up a guide only to find out there wasnt one. it wouldve been nice to see a bad ending and im probably gonna keep thinking that as i do other routes where its only a good ending. like cmon lemme see what happens when i fail
 
Honestly anything over 6 is too much.
Like i get it more guys more options but then the routes get stretched thin and some of them just feel like filler. I'd rather have 4 or 5 well written ones than a bunch of half baked dudes.
 
It really depends on the quality and the length of the game, as well as its structure. If there is enough time and care to give everybody an interesting character arc, I don't really care how many LI a game has.
However, I'm also a fan of seeing characters grow outside of their own route. Obviously, that's not really that easy when you have 8+ LIs.
 
I'm curious: how many love interests would you consider to be too many?
If the writer is unable to give each route the same level of content or to flesh out the relationships between the love interests and the MC beyond the superficial, then it's too much. Personally, that usually happens when there's more than five love interests. However, I truly believe that someone could have 9 + love interests and make it work; it's just that it would take more time and work to give them all equal attention (if they don't have a big team), and most people wouldn't want their players to wait so long to play a game in case they lost interest before it came out.
 
The number of LIs doesn't really matter, as long as the developers would give them all enough good quality content. I'd say 6 LIs is fairly standard and still fine. 7 is right at the border when quality starts to decline (the 7th is usually a hidden/secret character anyways). I can't remember a game with 8+ characters that did not have quality issues affecting the routes.
A good otome game with a large cast of LIs is doable, but just generally not done, due to it being a bigger monetary risk for the company.
 
That's a good question…i think around 6/7 is perfect cuz over 9+ it may be a little TOO much…i play brother conflicts ans it was really kinda annoying to go through the 13 lis ( and i tbh didn't finish them all to this day ) i think having many lis is good but having too much is too much for the players and it usually means their stories is well written, but if they do everything correctly 8-9 can also be acceptable but over 10 is just TOO MUCH. At this point it's adding lis just to have lis