@enimaroah
I just noticed shader keywords play an important part. For example, in standard shader, the keyword "_METALLICGLOSSMAP" is a switch from flat metallic and glossiness value to a metallicgloss map, I tried attaching a metallicgloss map in a material without this keyword, the map is not...
I've done the test, normal maps now works. But the flag seems to be
Texture format : Texture filename : linear : mipmaps
mipmap is enabled but not recalculated, skins will fade to white in overlay mode.
Hi, Alexae, I think you can add a flag in config.ini to indicate whether the texture is in linear space, normal map is always in linear space.
public Texture2D(int width, int height, TextureFormat format, bool mipmap, bool linear)
@enimaroah
I found the reason, colorspace mismatch, this works now
Texture2D texture2D = new Texture2D(this.createTex.width, this.createTex.height, TextureFormat.RGBAHalf, false, true);
old characters are moved to chara_old folder, I think rename chara_old to chara will bring back your characters in the old studio, but everytime you run the main game, it will convert all character cards again.
ShorcutHSParty add a new feature that will override camera setting in level files, in his plugin HDR on main camera is disabled by default, if you see severe bandings,
Add a new preset, it's just a darker version of preset_2, and tutorial's updated.
https://mega.nz/#!3UdzRJib!mc3yaFow4tTz87yO8Q4nNfhydjsrtVvgxuSmjYRyNHY
I'm trying to use ReadPixels with HDR formats. Here's my test.
These code works with ARGB32 formats.
public void Initialize(string drawMatABName, string drawMatName, string createMatABName, string createMatName, int width, int height)
{
....
this.createTex = new RenderTexture(width...
It's the texture's problem, you won't be surprised if you extract some textures from the game. The curve used in original game has extremely high contrast and clip dark levels. Then Illusion mess with their textures to compensate.
some FAQ
Studio Neo crashed.
Perhaps you didn't install the 428 DLC from illusion.jp, or didn't install in the right order.
too white.
Preset_2 needs a little bit higher saturated skin color. So are other clothes and stuff. And there's no need to enable fog with this preset
Since HF become...
Add a fix for the menu bug. If you never run into this bug, just leave this UIscale at 0.
First, ShortcutsHSParty Ver 0.0.2 is required, you can find it here.
http://cactus-cafe.blog.jp/archives/1065784717.html
According to いつまでもプロトタイプ's finding, menu will only disappear with certain scale...
I'm sure the rim light is caused by directionalbacklight, but in this version I haven't manage to get this option working in studio Neo, alternatively, you can use shortcuthsParty to tweak down the rim light.