Recent content by kaka1990

  1. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Indeed, it's running so much smoother now. Thanks for update!
  2. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @enimaroah Excellent code! The file size become crazy 460MB now, lol. And i noticed the script can be executed successfully without GUI image view in SB3UtilityGUI. That'll be better if it has a switch. Thank you very much.
  3. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Would you mind look at it? It said "Couldn't match args for AnimatorEditor<>".
  4. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I set to 8192 and didn't help. But i replaced with dxt1 since it's a grayscale image, so there won't be much difference.between dxt1/dxt5/rgb format. I'll release it and give credit to you for main file if you don't mind. :) Edit: It's the face specular map.
  5. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Thank you. I'm trying to replace it in cf_m_base.unity3d but I'm not good at scripting.
  6. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    It works! I'v already replaced it with dxt5, but still get an error when I try to replace with rgb dds. Thank you very much. I'll looking at script.
  7. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Sorry, I'm using win10 64bit. Do i still need this patch? BTW, it's based on your amazing normal maps. I just generate specular maps. :)
  8. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Good day. Does SB3UGS not support 8K dds replace? I always got "System.OutOfMemoryException". The file size are 87382KB(dtx5) and 379836KB(rgb dds). Now i can just use alex's skin plugin but still wanna replace it in cf_m_base.unity3d. There'r some screenshots with skin plugin.
  9. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    The graphic engine is extremely powerful I guess that's because of unity. http://i65.tinypic.com/kch0n4.png I got this after use reshade and shortcuts plugin. And PBR shader is good enough too. http://i63.tinypic.com/10ctd78.png Aluminum http://i66.tinypic.com/2rm9r40.png PVC Do not forget...
  10. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Ok, i'll take a look and hope it works.:)
  11. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Yes, i guess so. Just wanna try. Where can i get the values of Hash128? And in dynamicbone MB, pptr<> should be always point to the pathID of bone root? or good for mesh?
  12. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    How do you "create an external reference" in cf_bra_04.unity3d? I am interested in new features since there's SkinnedCollisionHelper MB in cf_base.unity3d. http://i64.tinypic.com/r8vy0w.png The Meshcollider in SkinnedCollisionHelper MB is marked red so i maybe can set...
  13. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Ok, it's very clear now. Learned a lot in these days.
  14. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    It's a part of high heels. I checked attributes and they'r all 1. Help me check it if you have spare time, i appreciate it. Edit: NVM, I found that's because i attached SetRenderQueue MB to mesh. It recieves shadows after i remove monobehaviour. Still don't know what is setrenderqueue and how...
  15. K

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    This thing also drives me crazy. My meshes won't recieve shadows, whatever i set CustomRenderQ to -1 or 0 or 2000 or 3000.:(