@enimaroah Excellent code! The file size become crazy 460MB now, lol. And i noticed the script can be executed successfully without GUI image view in SB3UtilityGUI. That'll be better if it has a switch. Thank you very much.
I set to 8192 and didn't help. But i replaced with dxt1 since it's a grayscale image, so there won't be much difference.between dxt1/dxt5/rgb format. I'll release it and give credit to you for main file if you don't mind. :)
Edit: It's the face specular map.
Good day. Does SB3UGS not support 8K dds replace? I always got "System.OutOfMemoryException". The file size are 87382KB(dtx5) and 379836KB(rgb dds). Now i can just use alex's skin plugin but still wanna replace it in cf_m_base.unity3d.
There'r some screenshots with skin plugin.
The graphic engine is extremely powerful
I guess that's because of unity.
http://i65.tinypic.com/kch0n4.png
I got this after use reshade and shortcuts plugin. And PBR shader is good enough too.
http://i63.tinypic.com/10ctd78.png
Aluminum
http://i66.tinypic.com/2rm9r40.png
PVC
Do not forget...
Yes, i guess so. Just wanna try.
Where can i get the values of Hash128? And in dynamicbone MB, pptr<> should be always point to the pathID of bone root? or good for mesh?
How do you "create an external reference" in cf_bra_04.unity3d?
I am interested in new features since there's SkinnedCollisionHelper MB in cf_base.unity3d.
http://i64.tinypic.com/r8vy0w.png
The Meshcollider in SkinnedCollisionHelper MB is marked red so i maybe can set...
It's a part of high heels. I checked attributes and they'r all 1. Help me check it if you have spare time, i appreciate it.
Edit: NVM, I found that's because i attached SetRenderQueue MB to mesh. It recieves shadows after i remove monobehaviour. Still don't know what is setrenderqueue and how...