Recent content by Cyberbeing

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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    That's unfortunate about UABE. If SB3UGS could expand support for editing and/or dumping file types to editable text files for types like Camera, Light, Transform, GameObject, LightSettings, LightmapSettings, RenderSettings, GraphicsSettings, QualitySettings, PlayerSettings, BuildSettings...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Microsoft's DirectX SDK and by extension Direct3D natively supports them, and there is also an enhanced version of their texture tools on Github under DirectXTex. In terms of open-source, maybe ImageMagick? As for Gimp, it looks like 2.9.x builds added floating-point support, but import/export...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Could you add basic support for importing/exporting R16G16B16A16_FLOAT (RGBAHalf) & R32G32B32A32_FLOAT (RGBAFloat) Texture2D from BMP?
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) The mesh external material skinning preview within SB3UGS is broken with Uncompressed RGB24 DDS w/ mipmaps textures. The textures end up flipped on the mesh.
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) Since it seems SB3UGS 1.2.x is now getting more stable with all the recent bug fixes, here is a LargeAddressAware build to help delay out-of-memory errors: SB3UGS v1.2.14 LargeAddressAware For anyone who has never seen SB3UGS report an out-of-memory error or...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) There is a bug which causes SB3UGS to be unable to view and properly extract the _s specular maps in Honey Select cf_m_eye_00.unity3d Direct3D11 Exception name="Unknown" desc="n/a" code=0x88982F60 Unknown: n/a (-2003292320) Just checked and this bug occurs in all...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) The Image preview for Uncompressed RGB24 DDS w/ mipmaps has the Red<->Blue colors channels swapped. This also affects Assets->Export, but not Texture->Export. Builds after 1.0.54e all seem to have this bug. Only occurs when the Uncompressed RGB24 DDS w/ mipmaps...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) What is the reason this doesn't occur if the file has mipmaps? Looking into it a bit more, it seems with 1.0.54, ARGB32 DXT5 and Uncompressed ARGB32 DDS without mipmaps are both displayed the same as my AFTER screenshot in 1.2.6 Could the issue actually be that...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) The issue with Uncompressed ARGB32 DDS without mipmaps occurs when importing HS normal maps, but I haven't tested it against other textures, so I don't know the extent. Open cf_m_base.unity3d Export cf_n_body_00_00 Open cf_n_body_00_00-DXT5.dds with NVIDIA...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) There seems to be a bug of some kind importing Uncompressed ARGB32 DDS without mipmaps. On import the display levels seem to change on the rendered preview in the texture tab. SB3USG 1.0.54 doesn't have this issue. Randomly there is also an issue with getting DX11...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) In the meantime I have been just opening the TGA files with corrupt footer with IrfanView or Gimp and re-saving, which then allows me to open them in Photoshop. This is a bug in Sb3UGS though, so hopefully it can get fixed. If I import a TGA with a valid footer...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) Doesn't matter either way, but if the tga footer is going to be included on export it needs to be spec complaint. If you cannot verify the footer is valid and fix it, then you may as well just strip it. Photoshop uses strict file parsing for TGA and will refuse to...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) There is a bug with TGA export in both Sb3UGS 1.2.3 as well as Sb3UGS 1.0.54 Randomly Sb3UGS will output TGA with or without the optional TGA File footer. The files exported without the optional TGA File footer are fine. The files exported with the optional TGA...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) Ah, I misunderstood. I was thinking FlipY was referring to flipping the Y-axis vertical orientation of the entire image (all color channels), not flipping Y-luminance only. I don't understand the purpose of such an option for flipping Y-luminance and not Cb & Cr...
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    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Re: SB3Utility (GUI + Script) That wasn't working for me. I already was importing the RGB24 files my files suffixed -RGB24.dds before I reported this issue, and the colors channels were still getting swapped. __ Hmm... I think I see the problem. I was using Assets menu -> Replace Files, which...