I totally get what you mean. Long visual novels aren't necessarily bad, but the pacing can become exhausting when the story spends hours on tiny details that don't really add much to the plot or characters. I also prefer writing that gives enough detail to make the world feel alive without...
I definitely remember some of those games. Aura Kingdom was one of my favorites because of its colorful world and class system, and I spent countless hours playing support characters as well. It's always sad when a game that holds so many memories shuts down, especially your first MMORPG. Even...
That's a great list! Games like Fatal Frame and Haunting Ground really defined that tense hide-and-seek horror feeling. I also like how pixel RPGs such as Corpse Party manage to create so much suspense despite the simple visuals. Definitely some solid recommendations here.