Thank you for clearing that technical part for me. :D
So the model is built in that way, because the camera angle from inside the room is considered the most. I do understand that a lot of 3d models of stages, particularly those from games in which we can not moving camera angles or roaming around freely, will leave out many parts we are not supposed to see in the games, thus make them only works in limited camera angles if we use them in other applications (like importing and using them for HS studio:)). Because this bungalow are almost flawless in 360 degree view with only small portion of details missing, I totally forget about that matter...
I am busy with my private fan-based mods. I am less interested in releasing future mods. So here is a tutorial I am uploading to satisfy your needs because I cannot upload the file again or there will be more complaint from other users.
Download the latest SB3UGS tool and follow the tutorial. Open the file name
RK_Maps and go to animator name
Beach_Bunglow or something closely to that name.
Changing the material properties:
1-Go in the materials tab and click on the first material.
2-On right side of display there is a tab named
Shader Used. Currently it is using
Standard. Click on it and change to
PBRsp_alpha_culloff.
3-Do this to
all the materials.
4-Once done go to File and save it.
Bug Report 1:
There is will some strange outline you will see in your character when you load the map and the character. In this screen shot you won't see much but it is a similar problem that was reported by user name
Mikke you can see the problem much clear when you load the map and the character into it.
Fix 1:
1-In material tab click on the very first material, scroll down, hold
Shift key and Click the last material. Wait for few secs and it will select all material.
2-Go to
CustomRenderQ and change the value from 2000 to
4000. It will change the Q values of materials.
Bug Report 2:
Lost the material properties of some glass and strange texture behaviour of tress and alpha texture of grass, plants etc.
Fix 2:
1-Go to Material_146 and change the shader from PBRsp_alpha_culloff to
PBRsp_texture_alpha_glass. Glass property is restored.
2-Go to Material_143 and 144 change the CustomRenderQ to
5000
3-Save!
Bug Report 3:
Black triangular patches across the room
Fix 3:
1-To to mesh tab and select the first Object_xxx (most probably is Object_001), scroll down, hold
Shift key and Click the last object. Go to Normal and set the range provided in the screenshot.
2-Save!
Final Outcome will be like this.
If there are any other bug report then I can't solve it because I may not know the fix of it.
Don't forget to make a backup in case you messed up or didn't like the new settings