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  1. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Hmm I think you missed this part, roah-sensei, but yeah, that was quite a dumb thing to say :ninja:
  2. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @Ramoram: I thought fresh ports using .21 would have the corrected bounding box, so destroying it isn't really needed? Or am I wrong? Can't really explain it otherwise, my test SBPR island file is buggy as hell. @Enimaroah: It's a mesh with no submeshes. I had studied this map through and...
  3. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Just wanted to drop by and confirm that the fix seems to be working perfectly as of .21. Tested destruction of bounding box in Lost World, probably the worst offender I had available (I think the ground mesh beats even SBPR's island meshes in size, it's a small continent). Just applying the fix...
  4. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @enimaroah: confirmed. Most vulnerable subject shows no signs of the bug after making scaler Identity in the modified map. I was underestimating how much the other meshes were contributing to the bug tho, because as you can see the bug is extremely faint already in the pre-file. Unfortunately...
  5. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Sorry guys, it seems I was too hasty in my conclusion :( After reading your input and doing more tests, it would appear the bug indeed remains. My test was flawed: I was using a model that seems particulary resilient to the bug. I can't understand it at all, but it's a fact. Some hairs and...
  6. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I can confirm the shadow bug is indeed for the most part... FIXED! I really can't believe it. Enimaroah you're a fkn genius. Tried the biggest map I could find, the Lightning Returns City Boulevard (thanks Ramo!). This thing is massive. I had a previous copy that bugged shadows pretty badly, so...
  7. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Figured the only way to test the shadow correction would be to make a new map from scratch, but I can't do it. I'm having this weird problem with 1.5.19. I follow my usual way of placing the frame>merge, textures, materials and meshes (merge/replace/replace/mesh) on top of a dummy animator, but...
  8. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @LSD: I've seen this before in some maps, never tried to tackle it. I'm far from an expert, but some things come to mind: -Adjust the cutout setting (a bit higher) -Extract and convert the textures to a different format (DDS to png, or resave DDS in paint, which seems to "normalize" corrupted...
  9. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I've made a few tests myself using Ramoram's Dead Rising mall. I disabled cast/receive shadows on all meshes except on mesh #20 (the mall inner floor). Just this mesh pops the issue very noticeably. Again, as with Lost World, it's basically a plain. As a side note, activating only cast or only...
  10. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    The bug is very noticeable in all the Aastaroth DOA maps, if you want to take a look at it. In my fantasy town you will barely see it, but if you make it x10 bigger it pops.
  11. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @Syncroz: np, glad I could help. Here are the few things I've gathered about the shadow bug: -It's mostly related to size of meshes rather than complexity. One example is the skydomes (simple bubbles, but huge). Another example is a custom Lost World map I have. I disabled shadow cast/recieve...
  12. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Oh, that's just the fog effect, you can remove it in the configuration menu. Thanks though! I'm at my wits end and I would really appreciate pointers from someone with more knowledge on these things.
  13. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    It's really disheartening no one has insight on this subject. This is currently the biggest issue with the Studio atm, and it really limits what can be acomplished with it. It makes ambitious map ports sort of pointless. Can any of you at least acknowledge it and point to possible causes/solutions?
  14. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I imagine you guys have noticed by now that using big maps in the Studio glitches self-shadows on the models. The Skydomes by Amamiya have the same effect, but they are easily fixed by removing cast/receive from the mesh. However, this would kill the usefulness of map/items. Have any of you...
  15. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Just spent my first day trying to figure out item transplant in HS Studio. To be fair I was expecting a lot more problems after hearing all this talk about external materials, the super-shader and the item list handling. I guess I could call it a moderate success, considering I'm a self-taught...
  16. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Thanks for taking the time to post your method and knowledge Saeki, I personally found it very useful and I'm pretty sure others will too, that's why I asked you to share it :) I see a lot of people making great work already in the skin department, but it's mostly direct transfer skins, which in...
  17. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Welp, considering models have a fixed size, the higher the texture size, the higher the resolution. It is a very significant quality jump from 2048 (SBPR) to 4096 (PC). A literal world of detail. Ofc, I'm an advocate for the highest quality posible. This is modding after all. Gotta aim for the...
  18. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    You only have one girl model in the main game at any given item, at least in HS. In PC you have 3p and group action, but at any rate... nothing a medium-tier PC cannot handle easily. Hell, I was able to take this pic with my old rig. You have to consider what is actually more important in these...
  19. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    You probably know this already, but just to clarify: normals are, let's say, the shadows the skin produces when hit by the light. Muscle skins are normal maps, for instance. The surface skins are a different file from this, and can be mixed and matched freely. I saw the 4k normals by...
  20. GIL★ギル

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    Man, let me tell you something, in case you're not fully aware of it: Your SkinTexMod basically made PlayClub the 3d game with better skins out there. People built on top of your work, because you made it so easy to insert custom skins on the models. This encouraged creators who are not so savy...