Recent content by Aastaroth

  1. Aastaroth

    [Texture] 4K skin diffuse initial pack

    I really, really have to express my gratitude towards this super-awesome mod. It takes Honey Select to a brand new level. :alice_happy:
  2. Aastaroth

    [Utility] GGmod 1.6.1 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/21)

    Sigh... Making a few notes here. 1. If GGmod is not working in Studio at all, your IPA is not properly installed. 2. Do not run "_Patched.exe" if you install the new IPA. These .exes are used for old versions of IPA, not meant for this IPA version. Read the IPA_readme.txt if you have something...
  3. Aastaroth

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    I don't encounter your problem in fact. Everytime I just replaced all morphs and it worked fine. I used v1.2.10, v1.5.21, and v1.6.4 from time to time. Can't say which is the best for importing the morphs though. Later versions bundled morphs with meshes so it is more convenient to replace head...
  4. Aastaroth

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @enimaroah I see I see. But submesh numbers are integers (unless the hex number function is necessary), and if SB3UGS strips only integers not strings, then it would have more compatibility against old exports. It may also fix the bug of stripping the blendshape name as well (bs00_eye => bs00)...
  5. Aastaroth

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @Dr.Bloodmoney In addition to normals, tangents also take part in light reflection. Tangents are in red and blue, representing different coordinate systems (left-handed or right handed), therefore their directions are always in opposite (i.e. red tangent pointing up = blue tangent pointing...
  6. Aastaroth

    [Utility] GGmod 1.6.1 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/21)

    @roy12 What mayar1 want to say is that, in older versions of GGmod, the toes animations are restricted to x-rotation only. In GGmod 1.6.1, the y-rotation and z-rotation part are restored. mayar1 decided to keep the animations for completeness. If the animations rotate toes in y and z axis...
  7. Aastaroth

    [Utility] GGmod 1.6.1 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/21)

    mayar1 made a change on height calculation because there are too many high heels on the screen lol Now the height is always the highest of all high heels: e.g. heel A = 0.052, heel B = 0.095, heel C = 0.037, in H scene all characters are lifted by 0.095. But you can press tab to switch back...
  8. Aastaroth

    [Utility] GGmod 1.6.1 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/21)

    Re: GGmod 1.6.0 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/20) GGmod 1.6.1 is released. Shall fix some bugs in 1.6.0. Does the command screen pop up when you drag and drop the exe for the first time? That indicates IPA.exe is patching the relevant dlls. If not...
  9. Aastaroth

    [Utility] GGmod 1.6.1 - High Heels for Honey Select (HS Party & Studio NEO DLC update) (2017/05/21)

    Re: GGmod Plugin - High Heels for Honey Select Done. See the first post :)
  10. Aastaroth

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    Of course it would be nice to let SB3UGS to remember the user setting and having a button to restore default setting is nice too. But without them the current feature is good enough for many tasks.
  11. Aastaroth

    [Utility] SB3Utility (GUI + Script) Releases and Support Discussion

    It verks! Gonna save me a lot of time doing batch imports. Thanks! I notice a little bug though. Is there a reason which maps Specular map to "Norm" in default? If it is a naming convention from the old game then it is quite weird. Mapping it to "Gloss" is more reasonable (and that's what I...
  12. Aastaroth

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    There is a number before each morph which FaceBlendShape monoscript used for identification. e.g. in cf_O_head, the first eye morph is 00: e00_def_cl. In the FaceBlendShape monoscript, under cf_O_head there is an array size of 40. Each array contains a close state and a open state int32...
  13. Aastaroth

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @enimaroah I am okay for both ways :) By the way, can you tell me what have changed between v1.5.21 & v1.6.4 in regard of face morphs? I notice that the mesh and morph are now merged, weighting is added, and the blendshape naming is different now. What I get is naming like "bs06" instead of...
  14. Aastaroth

    [Mod Discussion] (Illusion) Honey♥Select (ハニーセレクト)

    @nneezz I see, I see. My bad getting it the opposite :P I would deal with this in different ways. If the vertices are already split up: re-calculate normals with (-1) just like what you have said. If the vertices are not split up and I want to control where the hard edges should be: select...