Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 630M (ID=0xde9)
Vendor: NVIDIA
VRAM: 1995 MB
Begin MonoManager ReloadAssembly
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\UnityEngine.UI.Translation.dll (this message is harmless)
- Completed reload, in 0.051 seconds
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\System.dll (this message is harmless)
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 40Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.667963 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 1302.
Total: 1.556586 ms (FindLiveObjects: 0.070987 ms CreateObjectMapping: 0.070559 ms MarkObjects: 1.298723 ms DeleteObjects: 0.116316 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 8b0 -> priority: 1
Thread -> id: 8458 -> priority: 1
Unloading 4 Unused Serialized files (Serialized files now loaded: 10)
UnloadTime: 0.387863 ms
Platform assembly: O:\Illusion\HoneySelect\HoneyStudio_64_Data\Managed\WideSliderStudioManaged.dll (this message is harmless)
Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 11800.
Total: 12.326968 ms (FindLiveObjects: 0.624345 ms CreateObjectMapping: 0.333554 ms MarkObjects: 11.312621 ms DeleteObjects: 0.055592 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 28)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11802.
Total: 12.246145 ms (FindLiveObjects: 0.570890 ms CreateObjectMapping: 0.166349 ms MarkObjects: 11.493938 ms DeleteObjects: 0.014111 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 28)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11802.
Total: 13.357139 ms (FindLiveObjects: 0.568752 ms CreateObjectMapping: 0.218520 ms MarkObjects: 12.553186 ms DeleteObjects: 0.015822 ms)
The AssetBundle 'O:/Illusion/HoneySelect/HoneyStudio_64_Data/../abdata/studio/itemobj/honey/AG3_Maps.unity3d' can't be loaded because another AssetBundle with the same files is already loaded.
(Filename: Line: 406)
NullReferenceException: Object reference not set to an instance of an object
at AssetBundleManager.LoadAsset (System.String assetBundleName, System.String assetName, System.Type type, System.String manifestAssetBundleName) [0x00000] in <filename unknown>:0
at CommonLib.LoadAsset[GameObject] (System.String assetBundleName, System.String assetName, Boolean clone, System.String manifestName) [0x00000] in <filename unknown>:0
at StudioItem.Createing (.Item item) [0x00000] in <filename unknown>:0
at StudioItem..ctor (Int32 listNo, UInt32 no) [0x00000] in <filename unknown>:0
at Manager.Studio.AddItem (Int32 listNo) [0x00000] in <filename unknown>:0
at ItemListNodeButton.OnClick () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: Line: -1)