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  1. #1
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    Ungine Heaven 2.5 System Benchmark Result

    You can get it @ Official Site

    The will 2 benches:

    1st Bench: It will consist of these settings and most people should be able run with these as long they are running Windows 7.

    Render: direct3d11
    Mode: 1366x768 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Tessellation: normal

    2nd Bench : Setting for more high-end system

    Render: direct3d11
    Mode: 2560x1440 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Tessellation: normal

    My bench result :

    Hardware

    Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system: Windows 7 (build 7601, Service Pack 1) 64bit [Server 2008 R2]
    CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
    CPU flags: 3005MHz MMX SSE SSE2 SSE3 SSSE3 HTT
    GPU model: AMD Radeon HD 6900 Series 8.911.1.0 2048Mb

    1st Bench



    2nd Bench

    Last edited by t3nk3n; November 26th, 2011 at 03:51 AM.

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  3. #2
    A.K.A. Aphelia (on HF) Mezashi's Avatar
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    Re: Ungine Heaven 2.5 System Benchmark Result

    I do believe this is what you're requesting: [IMG]http://i.**********/6Xwvx.jpg[/IMG] however, do realize that after spending $1500 CAD on my PC, I hadn't the extra money to buy 2 new 1080p monitors, so I stuck with my old ones (1366x768, $60-90).

  4. #3
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    Re: Ungine Heaven 2.5 System Benchmark Result

    Quote Originally Posted by Mezashi View Post
    I do believe this is what you're requesting: [IMG]http://i.**********/6Xwvx.jpg[/IMG] however, do realize that after spending $1500 CAD on my PC, I hadn't the extra money to buy 2 new 1080p monitors, so I stuck with my old ones (1366x768, $60-90).
    Can you try with these setting when benching

    Render: direct3d11
    Mode: 1366x768 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Tessellation: normal

    Thanks Mezashi
    Last edited by t3nk3n; November 26th, 2011 at 03:43 AM.

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