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    Texture Bleeding Issues with Unity Modding

    So I'm currently translating this game. but I'm having an issue with getting the textures to display properly in game.

    The texture for this one is supposed to look like this:

    But instead I get this:

    For the record I know theres a typo on congress. Anyways the background bleeds into the image and I'm not entirely sure why. Is it a compression, padding, or something else thats messing it up? I used these settings for the image above.

    DTX1 isn't good either since it doesn't support alpha channels, DTX5 gave me the same results as ARGB32 and BC7. I really don't know what to do other than to continue playing with settings that I hardly understand. I also tried hashing the textures in using the BepInEx translation plugin but I got the same results. If someone could point me in the right direction I would be very grateful.

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