Page 1 of 3 123 LastLast
Results 1 to 10 of 22
Like Tree3Likes

Thread: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

  1. #1
    Junior Member
    Join Date
    Apr 2017
    Posts
    12
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Points: 2,953, Level: 33
    Points: 2,953, Level: 33
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    1000 Experience PointsVeteran

    I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    I post updates at https://github.com/Artikash/Textractor/releases regularly: please try the latest version of Textractor before posting that it doesn't work.

    Also before you post, try the alternate hook method I mention about a minute into this video:


    Please post the vndb link of at least 3 VNs that use the engine in question if possible.
    Murderous Int and Belcebu like this.

  2. # ADS
    Circuit advertisement
    Join Date
    Always
    Posts
    Many
     

  3. #2
    Big ~Birthing ~Bellies Murderous Int's Avatar
    Join Date
    Feb 2014
    Posts
    179
    Thanks
    27
    Thanked 34 Times in 25 Posts
    Points: 5,462, Level: 47
    Points: 5,462, Level: 47
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    VeteranThree Friends5000 Experience Points

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Is it possible to add a function to read a pre-translated text file through the engine?

    A few people I work with have been trying to translate 淫妖蟲 series of games but you can't make a patch with any of the publically avilable tools like garbro. So we have been looking for a engine that could run a text/translation file overlayed on the game that runs in sync with the in-game text.
    Similar to the cutom translations you could use with VNR, if you are aware of that. Which had a Kangoku Senkan 3 fan patch made in that engine but that required online access to work.
    Ignore This Signature

  4. #3
    Junior Member
    Join Date
    Apr 2017
    Posts
    12
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Points: 2,953, Level: 33
    Points: 2,953, Level: 33
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    1000 Experience PointsVeteran

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    IK what you're talking about and yes it's possible. I'm currently just thinking of what the format of a translation file should be. Kinda tricky cause it should be possible to have newlines, quote marks, etc. in the raw text and the translation. If I'm not careful it'll be ambiguous what's part of the file format and what's actually text. And ideally the file can be made using a basic text editor. Currently thinking...

    Code:
    |ORIG|こんにちは|BECOMES|hello|END|
    |ORIG|さよなら|BECOMES|goodbye|END|
    |ORIG|バカ|BECOMES|idiot|END|
    Last edited by Artikash; January 23rd, 2019 at 06:26 PM.

  5. The Following User Says Thank You to Artikash For This Useful Post:


  6. #4
    Big ~Birthing ~Bellies Murderous Int's Avatar
    Join Date
    Feb 2014
    Posts
    179
    Thanks
    27
    Thanked 34 Times in 25 Posts
    Points: 5,462, Level: 47
    Points: 5,462, Level: 47
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    VeteranThree Friends5000 Experience Points

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Quote Originally Posted by Artikash View Post
    IK what you're talking about and yes it's possible. I'm currently just thinking of what the format of a translation file should be. Kinda tricky cause it should be possible to have newlines, quote marks, etc. in the raw text and the translation. If I'm not careful it'll be ambiguous what's part of the file format and what's actually text. And ideally the file can be made using a basic text editor. Currently thinking...

    Code:
    |ORIG| こんにちは |BECOMES| hello |END|
    |ORIG| さよなら |BECOMES| goodbye |END|
    |ORIG| バカ |BECOMES| idiot |END|
    Yeah something like that would be perfect. So in the notepad or whatever format the line would be:

    |ORIG| 【???】「ああ~~~~もうっ! 何でこんなことしなくちゃいけないのよ~~~っ!」
    |BECOMES| [???] Oh enough! Why should I do this!
    |END|

    A concern would be with it keeping in sync with the in-game text at all times even if skip is used but perhaps that would sync with the actual hook to check every line if |ORIG| matches with the hook before it displays |BECOMES| ?
    If it's possible to output the translation part to it's own overlay box then even more perfection.
    Ignore This Signature

  7. #5
    Junior Member
    Join Date
    Apr 2017
    Posts
    12
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Points: 2,953, Level: 33
    Points: 2,953, Level: 33
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    1000 Experience PointsVeteran

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Pretty much. I've decided that spaces won't be part of the format, so
    Code:
    |ORIG|こんにちは|BECOMES|hello|END|
    is how it'll work. You have newlines in your post, do note that those will be placed into the translation.

    The Extra Window extension lets you put text into an overlay box, so yes.
    Last edited by Artikash; January 23rd, 2019 at 09:05 PM.

  8. #6
    Junior Member
    Join Date
    Apr 2017
    Posts
    12
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Points: 2,953, Level: 33
    Points: 2,953, Level: 33
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    1000 Experience PointsVeteran

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Just released 1.2.0 which has the 'Replacer' extension which does this.
    Murderous Int likes this.

  9. #7
    Big ~Birthing ~Bellies Murderous Int's Avatar
    Join Date
    Feb 2014
    Posts
    179
    Thanks
    27
    Thanked 34 Times in 25 Posts
    Points: 5,462, Level: 47
    Points: 5,462, Level: 47
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    VeteranThree Friends5000 Experience Points

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Thanks, this is a great start.

    I will mess around with it over the week but I did a few test and I managed to get it to work using the SavedReplacements.txt.
    Ignore This Signature

  10. #8
    Big ~Birthing ~Bellies Murderous Int's Avatar
    Join Date
    Feb 2014
    Posts
    179
    Thanks
    27
    Thanked 34 Times in 25 Posts
    Points: 5,462, Level: 47
    Points: 5,462, Level: 47
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    VeteranThree Friends5000 Experience Points

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Here's my savedreplacement.txt for what I have done so far for the Empress game DominancE. It's around 800 lines in.
    https://gofile.io/?c=cmjild
    Last edited by Murderous Int; June 3rd, 2019 at 03:56 PM.
    Ignore This Signature

  11. #9
    Member
    Join Date
    Jul 2014
    Posts
    44
    Thanks
    38
    Thanked 8 Times in 6 Posts
    Points: 4,408, Level: 42
    Points: 4,408, Level: 42
    Overall activity: 0%
    Overall activity: 0%
    Achievements:
    1000 Experience PointsVeteran

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Sorry for necroing, I thought this might be better than opening a new thread.

    I generally have the same problems with all tyrano-based games I've tried so far, garbled lines that even the regex filter doesn't help fix.

    The filter manages to remove stuff like:
    Code:
    (</span></span>)|(style="visibility: visible;">)
    (br />)
    (<span><span style="visibility: visible;">)
    (</span></ style="visibility: visible;">)
    (</span></ style="visibility: visible;">)
    (br'visibility: hidden'>)
    (</span><span style="visibility: visible;">)
    (</span><span style='visibility: hidden'>)
    (<span><span style='visibility: hidden'>)
    But then some lines are skipped, others are repeated in such a way that the repetition filter doesn't remove them.

    Is there a general way of setting up Textractor for tyrano games? I've tried searching for a solution already, but I couldn't find anything...

  12. #10
    Junior Member
    Join Date
    Sep 2019
    Posts
    21
    Thanks
    0
    Thanked 1 Time in 1 Post
    Points: 637, Level: 12
    Points: 637, Level: 12
    Overall activity: 1.0%
    Overall activity: 1.0%
    Achievements:
    3 months registered500 Experience Points

    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Quote Originally Posted by jackslate View Post
    Sorry for necroing, I thought this might be better than opening a new thread.

    I generally have the same problems with all tyrano-based games I've tried so far, garbled lines that even the regex filter doesn't help fix.

    The filter manages to remove stuff like:
    Code:
    (</span></span>)|(style="visibility: visible;">)
    (br />)
    (<span><span style="visibility: visible;">)
    (</span></ style="visibility: visible;">)
    (</span></ style="visibility: visible;">)
    (br'visibility: hidden'>)
    (</span><span style="visibility: visible;">)
    (</span><span style='visibility: hidden'>)
    (<span><span style='visibility: hidden'>)
    But then some lines are skipped, others are repeated in such a way that the repetition filter doesn't remove them.

    Is there a general way of setting up Textractor for tyrano games? I've tried searching for a solution already, but I couldn't find anything...
    I have the same problem, but I only tried one game. From what Textractor says, it has something to do with JavaScript, but I have 0 knowledge when it comes to coding, so I'm just as stuck as you. If Artikash doesn't reply in one week I'll try to email him this thread so at least he knows this is a problem.

    On an unrelated note, how did you find out the engine is called Tyrano?

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. I'm trying to make a signature
    By vertutame in forum Tech Support and Talk
    Replies: 2
    Last Post: October 24th, 2018, 02:40 PM
  2. Replies: 0
    Last Post: May 11th, 2017, 01:11 PM
  3. Replies: 0
    Last Post: November 20th, 2015, 08:52 AM
  4. [Answered] In the “Hentai OVAs” can't post a new thread?
    By Roger in forum Site Support
    Replies: 1
    Last Post: January 4th, 2012, 05:51 PM
  5. Hallo, i'm a new Dutch guy!
    By zswader in forum Introductions
    Replies: 21
    Last Post: November 21st, 2011, 05:30 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •