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Thread: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

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    I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    I post updates at https://github.com/Artikash/Textractor/releases regularly: please try the latest version of Textractor before posting that it doesn't work.

    Also before you post, try the alternate hook method I mention about a minute into this video:


    Please post the vndb link of at least 3 VNs that use the engine in question if possible.
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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Is it possible to add a function to read a pre-translated text file through the engine?

    A few people I work with have been trying to translate 淫妖蟲 series of games but you can't make a patch with any of the publically avilable tools like garbro. So we have been looking for a engine that could run a text/translation file overlayed on the game that runs in sync with the in-game text.
    Similar to the cutom translations you could use with VNR, if you are aware of that. Which had a Kangoku Senkan 3 fan patch made in that engine but that required online access to work.
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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    IK what you're talking about and yes it's possible. I'm currently just thinking of what the format of a translation file should be. Kinda tricky cause it should be possible to have newlines, quote marks, etc. in the raw text and the translation. If I'm not careful it'll be ambiguous what's part of the file format and what's actually text. And ideally the file can be made using a basic text editor. Currently thinking...

    Code:
    |ORIG|こんにちは|BECOMES|hello|END|
    |ORIG|さよなら|BECOMES|goodbye|END|
    |ORIG|バカ|BECOMES|idiot|END|
    Last edited by Artikash; January 23rd, 2019 at 05:26 PM.

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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Quote Originally Posted by Artikash View Post
    IK what you're talking about and yes it's possible. I'm currently just thinking of what the format of a translation file should be. Kinda tricky cause it should be possible to have newlines, quote marks, etc. in the raw text and the translation. If I'm not careful it'll be ambiguous what's part of the file format and what's actually text. And ideally the file can be made using a basic text editor. Currently thinking...

    Code:
    |ORIG| こんにちは |BECOMES| hello |END|
    |ORIG| さよなら |BECOMES| goodbye |END|
    |ORIG| バカ |BECOMES| idiot |END|
    Yeah something like that would be perfect. So in the notepad or whatever format the line would be:

    |ORIG| 【???】「ああ~~~~もうっ! 何でこんなことしなくちゃいけないのよ~~~っ!」
    |BECOMES| [???] Oh enough! Why should I do this!
    |END|

    A concern would be with it keeping in sync with the in-game text at all times even if skip is used but perhaps that would sync with the actual hook to check every line if |ORIG| matches with the hook before it displays |BECOMES| ?
    If it's possible to output the translation part to it's own overlay box then even more perfection.
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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Pretty much. I've decided that spaces won't be part of the format, so
    Code:
    |ORIG|こんにちは|BECOMES|hello|END|
    is how it'll work. You have newlines in your post, do note that those will be placed into the translation.

    The Extra Window extension lets you put text into an overlay box, so yes.
    Last edited by Artikash; January 23rd, 2019 at 08:05 PM.

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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Just released 1.2.0 which has the 'Replacer' extension which does this.
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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Thanks, this is a great start.

    I will mess around with it over the week but I did a few test and I managed to get it to work using the SavedReplacements.txt.
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    Re: I'm developing Textractor, a new text hooker. Post VN engines that AGTH/ITH/VNR have trouble with here, and I'll try to make it work in Textractor.

    Here's my savedreplacement.txt for what I have done so far for the Empress game DominancE. It's around 800 lines in.
    https://gofile.io/?c=cmjild
    Last edited by Murderous Int; June 3rd, 2019 at 03:56 PM.
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