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Thread: SB3Utility (GUI + Script) Releases and Support Discussion

  1. #311
    Bloody Amateur Modder FutaBoy's Avatar
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    By trying to export the boy's body p_cm_body_00 with the bones in Koikatu, I get everytime this error message: Mismatching number of bones bind pose=100 hashes=100 numBones=101
    Only as MQO is it able to export the body. But I need it with the skin weights in FBX.
    I use SB3UGS_v1.11.4

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    Modding Dai Shogun enimaroah's Avatar
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    The differences between a SkinnedMeshRenderer and its Mesh can be leveled with "Align SMR" in the Mesh editor. This will recreate the bone list of the SkinnedMeshRenderer by using the information in the Mesh.

    This alignment was part of the Mesh selection before v1.11, but I found this part wrong in general. So it requires now an additional click.
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  3. #313
    EFO
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    Hi folks,
    I’m (a noob) trying to learn how to make new textures from existing clothes in PH. I’m using GIMP and making good way with the textures them selfs (exporting textures with SB3Utility, alter them/make new textures and load them back in). My trouble is the bump maps. When I load them in the game, they shine all to much from (what I suspect could be) the shader. I’ve solved the first glossy issue with lowering the alpha level on the map before exporting it from GIMP, but this other issue I can’t solve.

    Are there any guides for making bump maps to work with SB3Utility?

    I can post a screenshot later if my description isn’t enough

    EFO

    Edit:

    Here's the screenshot. This is only visible from certain angles, and is not affected by light settings.

    1.png
    Last edited by EFO; October 9th, 2019 at 09:08 AM.

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    Modding Dai Shogun enimaroah's Avatar
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    There is nothing special about bumpmaps in Sb3UGS. They are handled like any other texture. What the shader of a game does with it is another matter which would have to be discussed in a modding thread about PH.

    But I doubt that you will find modders here for discussion. As I said via pm, the last few modders are on discord and PH never had the highest activity.
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    Hey enimaroah,

    It's possible to add "No texture" to mesh import option ?

    Thanks for your work

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    Modding Dai Shogun enimaroah's Avatar
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    You can either delete the textures in the file system before import, or just ignore them in the workspace.

    So, what for?
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    How to ignore texture before import ?

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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    Sorry, but the question is illogical for me.
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    Sorry, I just reread myself.

    I turn off automatic phone correction XD

    I was talking about the export function. Add a "no textures" option

  10. #320
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    Re: SB3Utility (GUI + Script) Releases and Support Discussion

    You can set the Materials to "(none)" for all selected meshes in a single action before export, or delete the textures in the file system afterwards.
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