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Thread: HiR_Neo

  1. #21
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    Re: HiR_Neo

    @Lewdduck
    After having renamed "A", did you do this?

    >Then please return an abdata\studioneo\info\00.unity3d to official file.
    >Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
    >(The new format is explained in #1)
    >Then execute HiR_Neo.

    The information of "A" remains in "F" if don't do it.
    (If it has executed HiR_Neo by a flow of A-E-F even once)


    @Tinala
    Illusion added a new studio(Studio NEO) on April 28.
    It works independently from the old studio.

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  3. #22
    Member Lewdduck's Avatar
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    Re: HiR_Neo

    Quote Originally Posted by cur144 View Post
    @Lewdduck
    After having renamed "A", did you do this?

    >Then please return an abdata\studioneo\info\00.unity3d to official file.
    >Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
    >(The new format is explained in #1)
    >Then execute HiR_Neo.

    The information of "A" remains in "F" if don't do it.
    (If it has executed HiR_Neo by a flow of A-E-F even once)


    @Tinala
    Illusion added a new studio(Studio NEO) on April 28.
    It works independently from the old studio.

    >Then please return an abdata\studioneo\info\00.unity3d to official file.
    >Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.

    How exactly to do this?

  4. #23
    Member cur144's Avatar
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    Re: HiR_Neo

    @Lewdduck
    >Then please return an abdata\studioneo\info\00.unity3d to official file.

    There is the its official file in installation Disc.
    But, I uploaded it to here.
    http://www.mediafire.com/file/tnpt7d...SutudioNEO.zip

    Please overwrite by the its file, The item list returns to a official state.

    >Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
    How to make files is explained in #1.
    I had an opportunity to do it in #6.

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  6. #24
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    Re: HiR_Neo

    Quote Originally Posted by cur144 View Post
    @Lewdduck
    >Then please return an abdata\studioneo\info\00.unity3d to official file.

    There is the its official file in installation Disc.
    But, I uploaded it to here.
    http://www.mediafire.com/file/tnpt7d...SutudioNEO.zip

    Please overwrite by the its file, The item list returns to a official state.

    >Then make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver.
    How to make files is explained in #1.
    I had an opportunity to do it in #6.
    I dont understand #1 at all, and what is the "make an item list for introduction to studio neo" for? Is it for whenever I want to add a single specific mod or something right?
    Because I think I just want to get rid of the mod in Studio Neo, why would I have to add something? I dont know what to add T_T

  7. #25
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    Re: HiR_Neo

    @Lewdduck
    If you do not install Mod of other modder, please edit an abdata\studioneo\info\00.unity3d directly.
    The ItemList_00_00-ItemList_13_00 in the its file is so.
    Therefore HiR_Neo is not necessary.

      Spoiler:  
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  8. #26
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    Re: HiR_Neo

    Quote Originally Posted by cur144 View Post
    @Lewdduck
    If you do not install Mod of other modder, please edit an abdata\studioneo\info\00.unity3d directly.
    The ItemList_00_00-ItemList_13_00 in the its file is so.
    Therefore HiR_Neo is not necessary.

      Spoiler:  
    I have ton of mods, and I want to delete them out of my neo studio
    Please give me an easier explanation because I still dont understand #1

    Why and how should I make an item list for introduction to studio neo under the abdata\studioneo\HoneyselectItemResolver

  9. #27
    Member cur144's Avatar
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    Re: HiR_Neo

    @Lewdduck
    >I have ton of mods, and I want to delete them out of my neo studio
    #27 >Please overwrite by the its file, The item list returns to a official state.
    Only official item is left if you do it.
    And HiR_Neo is not necessary.

    Anyway, The item list returns to a official state.
    Then if you want to add only the item which you made , please do #29
    The one line in the ItemList_00_00-ItemList_13_00 have a following structure.
    Please study how official items is written.
    Then, you understand how you should add a new item there.

    (This is not a thing for modder.
    This way is for adding an item in individuals)

    column1:管理番号=Slot ID
    set the Slot ID except the Slot ID that other items use.

    column2:種類番号=category
    0 = 基本形 = Basic form
    1 = ベース = Base
    2 = 家具 = Furniture
    3 = オブジェ = Object
    4 = 食材 = Food
    5 = 武器 = Weapons
    6 = 小物 = Small
    7 = キャラ = for Character
    8 = Hアイテム = H-Items
    9 = 液体 = Liquid
    10 = 2D効果 = 2D Effect
    11 = エフェクト = Effect
    12 = ギミック = Gimmick
    13 = 3DSE = 3D Sound Effect


    column3:名称=item name(Used for select to item in the studio neo)

    column4:マニフェスト=manifest
    If an item file includes material & texture, set is not necessary.

    column5:バンドルパス=A path and file name to an item file

    column6:ファイルパス=animator file name in column5's file

    colmun7:子の接続先=jointed object
    When making a gimmick item, this is used.

    colmun8:アニメがあるか=use animation

    colmun9:色替え:use to color1 adjustment
    True or False

    colmun10:色替え対象:appoint frame for color1 adjustment


    colmun11:色替え(カラー2):use to color2 adjustment
    True or False

    colmun12:色替え対象(カラー2):appoint frame for color2 adjustment

    colmun13:拡縮判定:Can change the item size
    True or False
    Last edited by cur144; May 4th, 2017 at 05:31 PM.
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  11. #28
    Member Lewdduck's Avatar
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    Re: HiR_Neo

    Quote Originally Posted by cur144 View Post
    @Lewdduck
    >I have ton of mods, and I want to delete them out of my neo studio
    #27 >Please overwrite by the its file, The item list returns to a official state.
    Only official item is left if you do it.
    And HiR_Neo is not necessary.

    Anyway, The item list returns to a official state.
    Then if you want to add only the item which you made , please do #29
    The one line in the ItemList_00_00-ItemList_13_00 have a following structure.
    Please study how official items is written.
    Then, you understand how you should add a new item there.

    (This is not a thing for modder.
    This way is for adding an item in individuals)

    column1:管理番号=Slot ID
    set the Slot ID except the Slot ID that other items use.

    column2:種類番号=category
    0 = 基本形 = Basic form
    1 = ベース = Base
    2 = 家具 = Furniture
    3 = オブジェ = Object
    4 = 食材 = Food
    5 = 武器 = Weapons
    6 = 小物 = Small
    7 = キャラ = for Character
    8 = Hアイテム = H-Items
    9 = 液体 = Liquid
    10 = 2D効果 = 2D Effect
    11 = エフェクト = Effect
    12 = ギミック = Gimmick
    13 = 3DSE = 3D Sound Effect


    column3:名称=item name(Used for select to item in the studio neo)

    column4:マニフェスト=manifest
    If an item file includes material & texture, set is not necessary.

    column5:バンドルパス=A path and file name to an item file

    column6:ファイルパス=animator file name in column5's file

    colmun7:子の接続先=jointed object
    When making a gimmick item, this is used.

    colmun8:アニメがあるか=use animation

    colmun9:色替え:use to color1 adjustment
    True or False

    colmun10:色替え対象:appoint frame for color1 adjustment


    colmun11:色替え(カラー2):use to color2 adjustment
    True or False

    colmun12:色替え対象(カラー2):appoint frame for color2 adjustment

    colmun12:拡縮判定:Can change the item size
    True or False
    I get it now, so you are telling me the whole time that if I want to add individual mod to neo studio from now, I need to follow this structure right? Which one is the right place to do this? SB3UGS?

    I was confused that I have to do something after I return 00.unity.3d to official state, I just run HiR neo and it works, studio neo get rid of the mods just now.

    Thank you very much, and sorry for taking your time.

    Edit: the mod maps are not gone? what am I doing wrong here.. Its those mod maps that you can pick them at the same place with official game maps

  12. #29
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    Re: HiR_Neo

    @Lewdduck
    >I need to follow this structure right?
    Yes, it is right.

    >Which one is the right place to do this? SB3UGS?
    It is in the SB3UGS.


    (Because the map of mods is not items, HiR is not related)
    The map of Mods disappears if delete the file except the following file under the abdata\map
    00.unity3d, 00.unity3d.manifest, 04.unity3d, 08.unity3d, 15.unity3d, 19.unity3d, 20.unity3d
    (These files are official maps)

    Edit:
    However, map of mods is disappeared in the studio of old version too when do it .
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  14. #30
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    Re: HiR_Neo

    <HiR_Neo V1.1.0>
    V1.1.0 : Addition of the item's category

    <Credit>
    Original V1.1.0 : YashiroAmamiya
    English translation: cur144


    <For User>
    If tick a "category advance box", some new category is added to Studio Neo when started HiR_Neo.
    It can change it again and again whether you use its function.
    And it doesn't influence scene data.




    [About Additional New category]
    [M]Furniture
    [M]Wall&Floor
    [M]House
    [M]Accessory
    [M]Foodstuff
    [M]Weapon
    [M]Others
    [M]H item
    [M]Liquid
    [M]2D effect
    [M]Medical
    [M]Effect
    [M]Basic form
    [M]Object
    [M]Character
    [M]Gimmick
    [M]3D SE
    [M]UserDefine1
    [M]UserDefine2
    [M]UserDefine3

    The meaning of the [M] is MOD. (The thing without the [M] is a official category)
    All item mods are added to the category mentioned above.
    Item mods of Wall&Floor & House, Others, Medical category for old studio is added to Base or Object category by old version of HiR_Neo.
    However, in "category advance" of this HiR_Neo, they are added to [M]Wall&Floor or [M]House, [M]Others, [M]Medical.


    [About [M]UserDefine1-3 category]
    If you want to use this function, it can change the category of the item mods to user definition.
    However, only the item mods for studio neo are possible for it.

      Spoiler: Detail 


    About category's No.
    [M]UserDefine1=70
    [M]UserDefine2=71
    [M]UserDefine3=72

    These are values of the defaults.
    It can change category's No. & category's name by editing an AdvanceItemGroup_00.MonoBehaviour(Unzip File).
    (However, please don't change it other than a [M]UserDefine1-3's line)
    In addition, It can add new category too.


    Then edit items list under the abdata\studioneo\HoneyselectItemResolver.

    For Example:

    <8813><8><Tang (Motion)><><studio/itemobj/honey/Cur_Hitem.unity3d><p_sita><><True><False><><False><><True>

    Its item is added to a [M]UserDefine1 if red part changed from 8 to 70.
    Then tick a "category advance box", and start the HiR_Neo.




    <For Modder>
    There is no change as this version in particular.
    About the category of the item mods for studio neo, please look at #1.

    About the category of the item mods for old studio, please look at here.
    http://www.anime-sharing.com/forum/r...7/#post2610749


    <Installation>
    Please put the following unzip folder & three files in the same folder.
    SB3UGS_v1.0.54delta(folder)
    HoneyselectItemResolverNeo.exe
    AdvanceItemGroup_00.MonoBehaviour
    ItemGroup_00.MonoBehaviour


    Download MediaFire


    Download MEGA


    <日本のユーザーへ(To Japanese user)>

    このバージョンのHiR_Neoはアイテムのカテゴリ名を全て英語にします。
    日本語版はhttp://rara.jp/playclub/page5780
    の[138](No.7938)を使って下さい。
    Last edited by cur144; May 29th, 2017 at 01:36 PM.

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