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  1. View Conversation
    Yo Ram.
    It's actually a rather easy task (but can be tedious if your mesh has 100+ bones), it's pretty much just a lot of typing and not so much to take screenshots of.
    The importing part is pretty much the same as always, with the exception of that you don't convert the mesh into a MeshRender in SB3UG.

      Spoiler:  
    1a.You'll need to know what the bones are called, if you have successfully imported a mesh with bones, you'll find the bone names under SkinnedMeshRender.
    Any mesh that has bones connected to it should remain as SkinnedMeshRender

    1b. You can located the bones placement in the mesh just by clicking on them if you feel unsure:

    2. You'll find the ItemBoneList in the 07.unity3d file (abdata/studioneo/info), open it in SB3UGS and copy&paste ItemBoneList_15_07 into Notepad or something alike.
    3. Add any bone that you wish to enable IK controls for into the list:
    Code:
    <5558><spine0><spine1><spine2><spine3><spine4><spine5><spine7><spine8><spine9><spine10><spine11><bone12><bone13><bone14><bone15>
    4. The first digits that you see in the example above is the ID to the item that you want to enable the IK control for, so the ID should be the same both in the ItemBoneList as in the ItemList:
    Code:
    <5558><15><Monster 04><><studioneo/sit_mon_01.unity3d><p_neo_hhik_04><><False><False><><False><><True>
    <5558><spine0><spine1><spine2><spine3><spine4><spine5><spine7><spine8><spine9><spine10><spine11><bone12><bone13><bone14><bone15>
    OBS! Do note that IK controls will not be enabled if there are any typos. You don't have to include all bones either, just those that you wish to turn into IK points.

    There isn't much else than what's above to get the IK function working for a item. Feel free send me a msg if you run into any trouble.
  2. View Conversation
    Neither do I understand that article, it is full of terms for which you would need to have studied Bio-chemistry and additionally be specialized for autoimmune diseases and medicals for such diseases. And of course, a journey isn't something which you can undertake immediately. But it is great to hear that your family might be able to establish first contact. And if this research group is really a possibilty and you are in a condition for such a transport, it would be great.

    And for the time being, "Halt die Ohren steif!" as we Germans would say.
  3. View Conversation
    I told my life-mate about this, and she remembered a report about a group in Germany who are doing research on autoimmune diseases with success. People of two universities and institutes from Halle and Magdeburg. I made them out: http://www.biochemtech.uni-halle.de/...hung_emeritus/
    Here is a rough translation of the last sentence:
    Mit der kombinierten Hemmung beider Peptidasen ist ein neuartiger Ansatz zur Therapie immunologisch bedingter Erkrankungen gegeben.
    With the combined obstruction of both Peptidasen there is a new approach for therapy of immunologic implied diseases possible.

    Try to contact Prof. Dr. Frank Bordusa and consider a journey to Germany.
  4. View Conversation
    That's hard and there is no arguing then, health goes first. Still you shall have my best congratulations!

    What's the next step? Are you waiting for a second attempt and another transplantation?
  5. View Conversation
    Sorry, forgot I can actually have conversations in the visitor mssg section. Thanks for the gift! It looks pretty interesting
  6. View Conversation
    Done. Also, please use only the report button to report troublesome posts.
  7. View Conversation
    Yeah I have a 4k monitor. It makes a huge difference!
  8. View Conversation
    Thanks for the rep Rammy! Are they really bringing those tentacles to the studio too??? That's great news! The more tentacles to play with the better.
  9. View Conversation
    When I studied computer science there were no GPUs, but my interest for 3D was there even then. There also weren't libraries for 3D programming available. So the first 3D program I made rotated a space ship model from Elite. I made the model from scratch painted on millimetre paper. It was directly rendered wireframe, and not even culling lines on the backside. Matrix rotations computed in Basic on a C64 weren't cheap ;-) But the number of frames were enough to see it fluently rotating.

    I played a lot 3d games, but I was never employed in such a department. As a developer and programmer I always envied John Carmack, of course.
  10. View Conversation
    Very good! Go on like that. The next semester will probably base on what you have learned. So it will be harder, but you are prepared :-)
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