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    And bug found in v1.7.x related to HS. ParticleSystem assets get corrupted. Fixing.

    Done. Preparing next release :-)
  2. View Conversation
    The changes in v1.7.x for PH were really fundamental, and influence behaviour of older files as well. But in the meantime I had some support cases for HS and always used my newest version. Still there might be things I have not yet checked (e.g. in-between blendshapes). But in general I have a good feeling that those changes for PH were correct, even for older files.

    As always, I recommend to make and test small changes. Afterwards, the more functions you have used successfully the bigger your changes can be.
  3. View Conversation
    Hello Ram-O-Ram,

    very nice to hear about your completed studies. Congratulations! But even more I am happy that you seem to have reached some stability of your health which allowed to do that.

    Me? Well, I had implemented some minor improvements in Sb3UGS lately and then I had some holidays and made a small journey inside Germany to the Baltic Sea. When I returned, Sb3UGS did not want to start anymore and I had to fall back to a Restore Point from a week ago - took me the whole evening to find out that problem :/ I currently have no new projects or plans for such.

    But I want to study two programs next: Poser and DAZ Studio. I am interested in their features, especially with the focus of modding.

    Have a nice evening!
  4. View Conversation
    I see. Well, thank you for not causing trouble. You're welcome back at any time, but I understand if you want to stay away. Best wishes, friend.
  5. View Conversation
    Hey, just wondering where you went off to and if you're alright! If you want to take a break for a while that's perfectly fine, I just hope your real life is okay and nothing bad has happened to you
  6. View Conversation
    Well, I'm already here to give unsolicited advice should you need it.
  7. View Conversation
    I can understand where you're coming from.
    Well, a deleted account can't be restored, but one left alone makes it easier to come back. Just something to consider. ^^

  8. View Conversation
    Hi, Ram-0-Ram. ^^

    I'm sorry to see you asking this, but you do what you gotta do. To answer your question: Your posts will stay, but they'll appear to have been made by a guest.

  9. View Conversation
    Yo Ram.
    It's actually a rather easy task (but can be tedious if your mesh has 100+ bones), it's pretty much just a lot of typing and not so much to take screenshots of.
    The importing part is pretty much the same as always, with the exception of that you don't convert the mesh into a MeshRender in SB3UG.

    1a.You'll need to know what the bones are called, if you have successfully imported a mesh with bones, you'll find the bone names under SkinnedMeshRender.
    Any mesh that has bones connected to it should remain as SkinnedMeshRender

    1b. You can located the bones placement in the mesh just by clicking on them if you feel unsure:

    2. You'll find the ItemBoneList in the 07.unity3d file (abdata/studioneo/info), open it in SB3UGS and copy&paste ItemBoneList_15_07 into Notepad or something alike.
    3. Add any bone that you wish to enable IK controls for into the list:
    4. The first digits that you see in the example above is the ID to the item that you want to enable the IK control for, so the ID should be the same both in the ItemBoneList as in the ItemList:
    <5558><15><Monster 04><><studioneo/sit_mon_01.unity3d><p_neo_hhik_04><><False><False><><False><><True>
    OBS! Do note that IK controls will not be enabled if there are any typos. You don't have to include all bones either, just those that you wish to turn into IK points.

    There isn't much else than what's above to get the IK function working for a item. Feel free send me a msg if you run into any trouble.
  10. View Conversation
    Neither do I understand that article, it is full of terms for which you would need to have studied Bio-chemistry and additionally be specialized for autoimmune diseases and medicals for such diseases. And of course, a journey isn't something which you can undertake immediately. But it is great to hear that your family might be able to establish first contact. And if this research group is really a possibilty and you are in a condition for such a transport, it would be great.

    And for the time being, "Halt die Ohren steif!" as we Germans would say.
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About Ram-0-Ram

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July 14
About Ram-0-Ram
Anti-Social, Cold and Calculating, I do not fear because I have nothing to loose.
A burnt manor
Engineering & Construction Design, Video Games, Tennis and Isolation
Civil Engineer
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