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  1. #1
    Member teko2009's Avatar
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    MY 3D VIDEOS PART 2

    these are my 3d video that i made
    please tell me your opinion














  2. #2
    Baka's Avatar
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    Re: MY 3D VIDEOS PART 2

    ... that Ura-Omote Lovers made me get on my PSP and play the song lol...

    These are pretty nice animations... far better than what those video game design colleges showcase at college fairs and whatnot >_>

    On a bad side, the animations are kinda... spazzy looking... maybe slow down their movements or something...
    then again i really dont know anything about animation...
    Last edited by Baka; March 13th, 2012 at 08:21 AM.
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  3. #3
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    Re: MY 3D VIDEOS PART 2

    Yep. These were some cool samples. The renderings were nicely done! =)

    Although the movements could use a little more oil or grease if you get what I mean. There parts sometimes where the movements look a little "flaky". But aside from that, it's all great.

    8/10 for this specially for the miku hatsune one XD
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  4. #4
    Member teko2009's Avatar
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    Re: MY 3D VIDEOS PART 2

    i used what called true camera movement effect that is why their movement are a little speedy like in real world
    i mean if you captured someone doing it in reality the movement will be kinda speedy in the captured video

  5. #5
    Cgar Designer Wannabe altsi's Avatar
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    Re: MY 3D VIDEOS PART 2

    I'd suggest more torso movement though... like swaying.
    Intake of breath raises the head a bit, especially in singing. The hair is driving me crazy tho O.O It was flickering.

    Dance moves are nice! There are times when the moves and camera can be too jerky though.

    I'm not sure how you do your animation tho....I mostly use Maya when I try to animate so I don't know if other programs are the same. To polish out movement, I make it really slowly in the beginning. This way I have more spaces to smoothen out the movement transitions. When a certain part is finished, I compress the keyframes (each move) to speed it up.

    I also try to keep into consideration breathing and balance. People sway left and right when they stand still. A professor told me before that people and animals are never still. Blood keeps pumping, so we keep moving.

    Also try to experiment with lights. The first time I tried to render, I always used 1-2 lights. Now I use 6-8 lights depending on what I use to render.

    In the Ura-Omote Lovers, I think there was either a light problem or polygon problem.. it caused the black triangle to appear on her left shoulder. Also notices some deformation to the right shoulder. I love how the hair, ribbon and dress moves.

    Ura-Omote Lovers and Fragment of Time are my favs here. Keep it up!

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