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    Junior Member Jordick's Avatar
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    Machine translator for Visual Novels and RPGs?

    Hi folks.

    I've been using ITH (hooker) and Translation Aggregator (tanslator) to translate japanese visual novels and RPGs for me. I never really got the Translation Aggregator & Atlas working properly, so I relied mainly on the Google translation to do rough translations for me. But the Translation Aggregator started sending me error messages about Google's terms of use policies.
    I've been trying to search some alternative machine translators, but they're really hard to come by, especially one that still works.

    So, can you guys recommend any machine translators that can translate japanese visual novels and RPGs?

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  3. #2
    flowers for m[A]chines velka's Avatar
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    Re: Machine translator for Visual Novels and RPGs?

    chiitrans2 is what i use for rpgmaker and the RPGMakerMVGame Hook

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    Junior Member Jordick's Avatar
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    Re: Machine translator for Visual Novels and RPGs?

    Quote Originally Posted by velka View Post
    chiitrans2 is what i use for rpgmaker and the RPGMakerMVGame Hook
    I appreciate for the response, but does Chiitrans2 require Atlas though?
    Like I mentioned in the previous post I'm not a fan of Atlas, because every Translation Aggregator tutorial that I've found were outdated and the Atlas files were not available anymore.

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    Senior Member botkill's Avatar
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    Re: Machine translator for Visual Novels and RPGs?

    Have you ever tried Textractor, I find it recently, https://github.com/Artikash/Textractor

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    Junior Member Jordick's Avatar
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    Re: Machine translator for Visual Novels and RPGs?

    Couldn't get the Chiitrans2 or Chiitrans Lite working. (tutorials outdated)

    But I did manage to find working Atlas 14 files through one of the Chiitrans' installation guides and I can now use it on Translation Aggregator.
    Translation Aggregator's translations are not perfect, they're messy and all over the place, but I can at least figure out what's happening in the game now.

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