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Thread: Visual Novel Cafe

  1. #4181
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    Re: Visual Novel Cafe

    Quote Originally Posted by kzel View Post
    Do they? I never knew! Do they happen if you don't have enough affection after being locked into one heroine? I never even tried and I don't think I would survive being turned down by Hinata (LxC2) or Aya (LxC), but just in case I really want to feel depressed.
    Ah, I was referring to Hime (LxC2) and Aiko's (Niizuma LxC) routes in which they rejected the protagonists's approaches. As for the triggerable bad ending, AFAIK it's exclusive to one heroine per title (Yuni in LxC, Seine in LxC2, Yuki in Niizuma LxC).

    Quote Originally Posted by kzel View Post
    I kinda like E-mote actually, when it's done well it can bring some more life to the characters than otherwise. I've written it before but I'm kinda wary of Suiren & Shion because it shares writers with Oneechan no Yuuwaku, and the story and genre makes it look like it's going to be sex focused and harem styled. Maybe if each girl has a proper route.
    Well, I'm just happy there'll be another title with Iizuki Tasuku's artwork. It sucks, but great eroge artists almost never got paired with a writer they deserve anyway.

    Quote Originally Posted by kzel View Post
      Spoiler: 俺の彼女は他人棒が気になるようです 
    This game utterly failed as a nukige for me due to how the sex scenes are constructed : they're very short, fast-paced, and finish so quickly that I barely had time to get aroused before they were over. The game makes it up in quantity, with tons of variations of the same scenes, switching positions, etc... but none of it really worked. The story was actually not as terrible as I thought, I'm not one to enjoy the NTR genre but the game is featuring one of the most perverted heroines I had seen in a long time. She spends the whole game manipulating her boyfriend for them to get the most pleasure out of sex as they can given their particular fetishes, even if that can take some peculiar form (netorare, swinging). The heroine's manipulations are pretty obvious even in the protagonist's viewpoint, but he is weak enough to go along with all of it without questioning it too much or take a firm stance. I was not too sold on the perverted friend of the protagonist, or his pretty shallow girlfriend either. Lastly, I found the animations to be pretty lackluster in general, far from what even doujin circles can do (see クレージュA).
    Was thinking of reading this, but ANIM has burned me enough times with their lackluster writing. Guess I'll skip this after all.

  2. #4182
    Senior Member Veshurik's Avatar
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    Re: Visual Novel Cafe

    Guys, hello! I just wanted to ask you for help.
    How to run trial version of "Princess Heart Link"? It's RealLive engine, and Locale Emulator (also Alpharomdie) doesn't help at all.
    I don't want to change system to Japanese locale at all only for demo.

    Is it first full-price game for Hadashi Shoujo? I never played their games.
    Hm, can anyone explain me this engage link system? What is it?

    2x oppai as a sales point is... ehm... wonderful

  3. #4183
    Senior Member kzel's Avatar
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    Re: Visual Novel Cafe

    Quote Originally Posted by amaimono View Post
    Ah, I was referring to Hime (LxC2) and Aiko's (Niizuma LxC) routes in which they rejected the protagonists's approaches. As for the triggerable bad ending, AFAIK it's exclusive to one heroine per title (Yuni in LxC, Seine in LxC2, Yuki in Niizuma LxC).

    Well, I'm just happy there'll be another title with Iizuki Tasuku's artwork. It sucks, but great eroge artists almost never got paired with a writer they deserve anyway.

    Was thinking of reading this, but ANIM has burned me enough times with their lackluster writing. Guess I'll skip this after all.
    Ah I see, not complete rejections but more like troubles getting into a relationship in the first place at the beginning of their actual routes, requiring more effort from the protagonist. Those were nice, although I remember the protagonist being a bit too forceful with Hime (almost raping her?). I haven't played Yuni's route in LxC so I can't speak for this one, but Seine's "bad" ending was kinda striking (especially since there are risks during all other H scenes and it only matters that one time). I don't remember Yuki having a bad end in Niiduma, is it one in which you don't make up with the parents? Anyway, you were right, nothing like that in Re Cation.

    It is sad that good artists rarely pair up with good writers. You'd think they'd have leverage enough not to be stuck with an unknown nukige mass-producer but what do I know. I'd say Iizuki got it pretty good up until Oneechan no Yuuwaku though, not the best writers but could have been much worse.

    Quote Originally Posted by Veshurik View Post
    Guys, hello! I just wanted to ask you for help.
    How to run trial version of "Princess Heart Link"? It's RealLive engine, and Locale Emulator (also Alpharomdie) doesn't help at all.
    I don't want to change system to Japanese locale at all only for demo.

    Is it first full-price game for Hadashi Shoujo? I never played their games.
    Hm, can anyone explain me this engage link system? What is it?

    2x oppai as a sales point is... ehm... wonderful
    The trials runs for me after using the alpharomdie cracker (2012) on Reallive.exe then choosing 'Cancel' when you're getting prompted about the game being Japan only.

    I think they've done other full-price games, like らぶ撮りハレーション or 新妻こよみ. They're nukige angled towards the Shota (with big D) genre, some scenes have rather OK animations.

    The engage link system in their new game seems to be a system in which the heroine and the protagonist link their minds (everything but actual thoughts) so the heroine feels the protagonist's pleasure when sucking him and can't stop, or the protagonist feels the heroine enjoying his foreplay (even if she hides it due to embarrassment) and can escalate and make her come regardless of what she says. Seems like a compromise between straight-up mind-reading and heroine PoV, though the examples given appear to be very one-sided (protagonist in control, heroine not so much).

    Hadashi games have always forced on the breasts, they don't seem that much bigger than their other games but it is a new pair of artists for the studio. At least you have Hazakura Minato with more standard (if a little restrained) body proportions.
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  4. #4184
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    Re: Visual Novel Cafe

    Quote Originally Posted by Veshurik View Post
    Guys, hello! I just wanted to ask you for help.
    How to run trial version of "Princess Heart Link"? It's RealLive engine, and Locale Emulator (also Alpharomdie) doesn't help at all.
    I don't want to change system to Japanese locale at all only for demo.

    Is it first full-price game for Hadashi Shoujo? I never played their games.
    Hm, can anyone explain me this engage link system? What is it?

    2x oppai as a sales point is... ehm... wonderful
    Just click Cancel twice when prompted. I think you don't need AlphaRom crack for Hadashi's titles.

    Hadashi Shoujo = gorgeous art + ultra lightweight stories. They're like Lune's better looking sibling. Though, while Lune now gravitates toward darker stories, Hadashi always sticks to happy stories.

    I don't rate Hadashi's titles highly, but they have some of the most fan-minded developers in eroge industry so bless them (I mean, what freak would release a FREE, fully voiced extra scene patch more than two years after the original title was released?).

    Quote Originally Posted by kzel View Post
    Ah I see, not complete rejections but more like troubles getting into a relationship in the first place at the beginning of their actual routes, requiring more effort from the protagonist. Those were nice, although I remember the protagonist being a bit too forceful with Hime (almost raping her?). I haven't played Yuni's route in LxC so I can't speak for this one, but Seine's "bad" ending was kinda striking (especially since there are risks during all other H scenes and it only matters that one time). I don't remember Yuki having a bad end in Niiduma, is it one in which you don't make up with the parents? Anyway, you were right, nothing like that in Re Cation.
    Yuki's bad end is when you tell her to go home instead of telling her that her home is right here with you. I sent her home the first time since I didn't want to be seen as a kidnapper lol.

    In Hime's case, I think it qualified as a rape since I don't remember her consenting to it until after the deed was done (although she didn't show any resistance either). Yuni's bad end has some parallels to Seine's, though Yuni's route as a whole can be viewed as one sick, twisted love story. Just as I like it.

    Quote Originally Posted by kzel View Post
    It is sad that good artists rarely pair up with good writers. You'd think they'd have leverage enough not to be stuck with an unknown nukige mass-producer but what do I know. I'd say Iizuki got it pretty good up until Oneechan no Yuuwaku though, not the best writers but could have been much worse.
    True. Best sellers don't always equate to the best titles, but being a part of several best sellers is undoubtedly amazing.

    There are now more good erotic artists than ever before. Unfortunately, good erotic writers are still very rare. Maybe it's the stigma of being associated with porn industry? Maybe writing light novels is just much more profitable? Maybe eroge's future lies in developing AI writers which learn from the very best and are able to churn out stories quickly? Ah, well, I'm just rambling now.
    Last edited by amaimono; August 7th, 2020 at 06:20 PM.

  5. #4185
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    Re: Visual Novel Cafe

    Quote Originally Posted by amaimono View Post
    Hadashi Shoujo = gorgeous art + ultra lightweight stories.

    A-a-and... they have fetish on... phimosis? Eugh...
    MC always have this, well, at least in two their last titles.

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    Re: Visual Novel Cafe

    Quote Originally Posted by Veshurik View Post
    A-a-and... they have fetish on... phimosis? Eugh...
    MC always have this, well, at least in two their last titles.
    It's either the developers' fetish or the fans'. Hadashi run a lot of surveys asking about what their fans would like to see in their new title. Kinda like WAFFLE in that respect. Having a collaboration where WAFFLE handles the script and Hadashi works on the art would be amazing.
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    Re: Visual Novel Cafe

    Through with prologues and pickpus of Houkago Cinderalla...interestingly...one girl gets no pickup scenario (instead she gets a glimpse on very last pickup of somebody else), which is good because it had been dragging for long enough...yet bad because said girl's the hottest one...I already want to kick Youka in her mouth after her pickup..."Said girl" has a slow start, but worth it so far...

    ...as for Strawberry Panic (PS2)...there are still much more to go, but I'm still enjoying getting to new scenarios...like that one time when the artist that painted you dozed off and dreamt she was painting your nude...which effectively made her one who saw you naked...or so you thought, even wondering what you'd do if she asks that for real...a bit spicy yet simultaneously wholly wholesome.

    Note: Speaking of meta-names, Otonashi Kushina (Love Sweets), when read together, goes to the effect of "be quiet (大人しくしな)".
    Mind: Blown. Never noticed it after all these years until I revisited it on a whim...

  8. #4188
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    Re: Visual Novel Cafe

    I have been going through 放課後シンデレラ as well, a little further than you since I've completed one route already (Youka, incidentally). I also found the succession of pick-up scenarios for each heroine one after the other once past the opening movie a bit tiresome, I'm glad they skipped one and I can't say I'm that interested in the character anyway. Generally speaking, it feels like Hooksoft is trying more and more to be like SMEE used to be in its prime, especially in the humor department in the random encounters and intermissions between heroine events. Not necessarily a bad thing but it's doesn't work quite as well without the writing staff to support it. You can feel the mimicry as it even starts to rush to shimoneta jokes (long and tiresome imouto fetish explanation, popular porn sites search terms, long discussion on the benefits of mirrors in love hotels, etc...), this is not a direction I like to see Hooksoft going but these events are at least largely irrelevant and can be skipped with no second thoughts. Heroines interactions also are somewhat reminiscent of SMEE games, with dialogue choices to raise affection quicker by answering correctly (all very easy so far). The back-from-school route selection system isn't adding much since you can only see one event per day, you'll need to pick a heroine about 10 times (out of 20 days) to enter her route, so there's not much room for random exploring apart from deliberately ignoring heroine progression. First time around you can ask for (more of less obvious) hints, second run through you can just pick the heroine's name on top and skip it entirely. The protagonist feels more like a SMEE protagonist, with his endless tsukkomi and his shouted over-reactions, than the typical Hooksoft calm and popular protagonist, which is sort of a shame. It doesn't really translate well too, since while he's not as popular as some of Hooksoft worst offenders (Priministar, Strawberry Nauts), he's still the center of attention of the school's top girls and it just doesn't make as much sense given his personality and his looks (what's with this hair dude? can't even see your eyes, are you an inkya or what? I'm surprised Youka isn't ashamed to be seen with you).

    Anyway, the meat of the game is clearly in the houkago part and to some extent in the first part of the heroine route, where it's pretty cute to see the couple get friendlier and closer (with added friends for some) and just enjoy having a good time together as friends. Once the lover parts hits, these friends (Misachi for Youka), who so far played a rather important role, are more or less shoved to the side and it's a standard romance story, complete with SMEE-like typical episodic structure with all the quirks that involves (sudden mood swings, quick resolutions, overly predictable "drama" at the end). Once the sex begins it feels rather rushed, as scenes are presented one after the other without much in between. Said scenes share the same problem I had with E-School Life in that they're generally too short and abrupt to get anything going. Overall, the heroine route I played is not bad, but after playing some of Hooksoft's past games from the 20th anniversary pack it's difficult for me to make a favorable comparison. Especially as far as osanajimi route, I was much more pleasantly surprised by Lovely Quest's Hami. I've started reading the senpai's route (currently on first 'progression' chapter) but I'm not really feeling it too much so far, I may take a break and check out Purple and Saga Planet's offering before coming back to it. Or I'll just continue Lovely Quest, Iroha and Hami were just really nice.

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    Re: Visual Novel Cafe

    Looks like E-School Life II indeed, so posh yet so empty...of course I did Maria first. One crazy girl and one crazy family...Sakura Bitmap (inc. Sendo Inn and the shrine) makes a cameo. Aside from my white hair obsession (and dang is she hot overall)...she hardly has anything noteworthy as a character...not enough to really write about, anyway.



      Spoiler: one crazy house - spoilers for Maria 

    This rich girl sure got some hijinks in store...






























































    Maria wanted to buy MC's blazer for 10 million yen and wrote a cheque for that amount on the spot. Before that she wanted to buy a whole swathe of land.
    Waited for MC at his school gate causing a bit of commotion.
    Demolishes game city with glee.
    The MC was kidnapped right in front of his school gate to Maria's house so she could ask him to live with her under the same roof and so he did...good thing too, the loft bed sucks.
    Walked in on MC trying to fap.
    Took a day trip to a familiar town and returned by choppa.
    Had sex while Maria's dad's (who looks like mafia boss but in reality was simply doesn't care about appearance) visiting.
    Transferred to MC's school for a day and even arranged for an empty classroom to "make memories" with.
    Maria's mom wanted the MC for herself. Underneath her fearsome, strict exterior she's quite a dopey character.
    Mom challenged MC to a bout of fighting game...with her approval of relationship with Maria at stake.
    MC gets assaulted by both Maria's dad and mom in the bath, and mom was in birthday suit too.
    MC clearly was traumatized by the little girl he helped much earlier on about his surname...


    I got a feeling that Maria, for all intents and purposes, will not exist outside of her own route...if so, it's a waste, even if it's in character for her. (Same feeling for Yukiko too)...


    Having nonsense as filler sucks. Total waste of space...Can't remember if some Smee entries had that sorta filler, but seems familiar somehow...

    It's more Smee than Hook (both are Peter Pan - mind blown), yeah. Multiple choices of three or more (along with circular choices) and a heroine scenario every so often is a reminiscent of Kanojo Step. Not a lot of shimoneta outside of daily fillers it looks to me, which is nice and all...and why do I got the feeling that this world of two thing is also Smee thing...Making Lovers? Gotta be it, there the heroines are more or less self-contained. Hell, what the MC does is even totally different across all five.

    The Hooksoft signature "Girly Talking" makes a comeback albeit seemingly halfheartedly implemented. Showing who's speaking on the main screen (rather than colored fonts) detracts from its impact, and seems like there's no specific background for each heroines. Doesn't have much anticipation on knowing what's on the girl's mind this time as such......

    Picking the returning route seems like four chances to make things right instead of one...yeah, not adding too much.

    All the small details would seem to be covered in the common/going home parts and hardly anything else goes on afterwards as you say. Like, I don't feel as excited to learn more of the heroine as the past Hook(soft) games did.

    Sure feels like Hooksoft had lost its way...or they drawn too much staff and influence from Smee?

    Now onwards to Tsukushi...her common arc's actually pretty good if not a bit dragged out.

    Note: Make sure to start a new game or the auto select function won't be there if you load a save from first run's selection screen.

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    Re: Visual Novel Cafe

    Pardon the double post...it's always so quiet around here and indeed, VN takes some time to read.

    I'm done with Hougako Cinderalla...objectively, it's just another later Hooksoft. Pick the chara you like and go after her. Nothing to be seen here...almost. Don't have much good things to say this time except the H is some of the better ones among Hooksoft and Maria's one of the best character, appearance-wise, among all, so far. I wasn't quite readily digging in and find myself rushing at times (not skipping though). I was okay with Maria and Tsukushi, then it started to go downhill with Yukiko. I'm neutral with Tanomi. Youka though............(not here; see below).

    The routes' story structure that goes from one happening to another indeed are poor hooks (pun not intended) and doesn't very much make me feel invested and eager to proceed.
    The routes' story be like, first day after confession, date, sex, sex, sex, sex, drama, with some variations...the new winning formula?
    For some reason talking on way home during common route feels more like info dumps that is not used anywhere rather than conversations to me...like, I don't feel like it even mattered if I know more about them.
    And I reiterate, nonsense filler in common route is a waste of time and energy.


    I was right about other heroines not appearing out of their scenarios. This "literally everyone has disappeared" thing is not like Hooksoft at all.
    Tanomi practically (she does pop up in one occasion but I can't recall any more such times) disappearing without a trace out of her feels disturbing in hindsight - she's your CLASSMATE of all things. Tsukushi and Yukiko also completely disappear if you focus on one heroine that are not them. Same deal as E-School Life and the two lesser main heroines with less presence, but even worse when one of your classmate is, for all intent and purposes, spirited away when she was not chosen.
    Guess it makes sense to me now to not have pickup for Maria. Come to think of it, she's as self-contained as Misaki (Fureraba) in the sense that you need to manually go out of your way to even meet her to begin with.
    Youka's omnipresent though, being the osananajimi and all...and even then adds little if anything to other routes. She's at the central of action at one time, but other times not so much.


    The BGMs don't stand out much, I think due to the lack of specific character themes and the rest just feel bland to me.


    It gets personal though...

      Spoiler: gripe 

    I wouldn't trust Yukiko (who later did regret how she made the MC mistrust her and how it's going to bode badly for her love), but even moreso with Youka. She rubbed off on me in such a wrong way that I almost punched her face along with my notebook screen at one point...and said point was already on her route.

    I dare say...Youka managed to one-up'd Maya from the previous game on my hatred meter. I endured anyway, and the ending (not the epilogue) to Youka's route was extremely stupid and unnecessary beyond all other type of unnecessary dramas to top off the grudge I already hold. Semantics being at work, I find how it played out stupidity at its finest.

    ...and how I hate surprises...they tend to be stupid, but this one in particular gotta take the cake.




    About the extra scenario...
    While on the theme of crossovers, the Amenity's Life amusement park makes a cameo in one route......

      Spoiler: "Mini Game" 

    The 20th anniversary scenario is probably better than about 75% of the main game (and the reason why that rural town was chosen as one of the cameo in main game...almost the whole town was utilized) and it's like a breath of fresh air I needed after the main game's mess. I managed to recognize at least half the cast from the 22 in total, and I can't describe the feeling that one of the chosen 22 is Mikamo... I can also recognize lots of BGMs in the hodgepodge.

    ...but my mind was blown when I saw Mio and Mikamo having the same VA (is it only because of this that she even made it in?), only for it to dissolve into a pile of molecules when I saw Yunoka, Hina, and Shioji having the same VA...how could that nagging imouto share the voice of the absolutely murderous bodyguard?

    None from LovelyQuest or Amenity's Life made it into the chosen 22...I'm guessing saving on the VAs.

    The cast I recognize:
    Mio, Clair, Raido [Ichigo] (HoneyComing)
    Yunoka (Sakura Bitmap)
    Hina, Kurumi (SugirlyWish)
    Touko, Mikamo (StrawberryNauts)
    Shioji (PriministAr)
    Yuka, Misao (MeltyMoment)
    Lea (TravellingStars)
    Yoshino (IxSheTell)

    I don't know about the earlier girls, but...

    Shioji and Ichigo having a staredown.
    Yuka nonchalantly chomping on snacks and sipping tea when Misao did not see it that way and get spooked.
    Yoshino getting cursed for denying romance.
    Clair being an angel and be the first to talk to Lea the demon.
    Lea actually stand down when realizing Ichigo is a teacher.
    Yunoka and Hina having a catfight.



    Hooksoft seems to really be losing their way...will they be able to get back on track again?

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